Eeeyyy cousin, let’s go bowling

  • Tigeroovy@lemmy.ca
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    1 day ago

    GTA IV is currently backwards compatible on Xbox, so you can already play it on there. If you have your old 360 disc that works you can use that to get the digital version.

  • madame_gaymes@programming.dev
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    2 days ago

    I guess AAA studios are hollywood now. Unable to create something new, put a new coat of paint on something from the attic. Milk the audience with nostalgia.

    • sugar_in_your_tea@sh.itjust.works
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      22 hours ago

      I have no issues with them remastering old games for newer platforms. I have a problem with remaking old games instead of making new games.

      • madame_gaymes@programming.dev
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        22 hours ago

        Such a thin line, but that’s exactly what I’m saying. That on top of stop charging full new game price for something that I played 10+ years ago that’s only a remaster.

        • sugar_in_your_tea@sh.itjust.works
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          15 hours ago

          Yeah, I’d much prefer they make it a DLC or something for the existing game instead of a new entry entirely. I’d ideally be able to toggle between old and new in the same game.

    • ZeroHora@lemmy.ml
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      2 days ago

      Now? They do that all the time, in fact Hollywood do this since I don’t know, the 50s?

        • Victor@lemmy.world
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          1 day ago

          The time of release is kind of irrelevant. They’re working hard on a new game.

          Having said that, it’s the same game with a different story, so… Neither side has much of a point. 😆

      • madame_gaymes@programming.dev
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        2 days ago

        My comment isn’t just about Rockstar, although they did also do some milking with GTA3 as well. Recently there was TES IV, plus all the Skyrim editions, from Bethesda. Now Gears of War is getting a remaster. In recent years, remakes and remasters from AAAs seem to have increased. Last of Us is another example.

        And to be clear, I’m not necessarily against the remakes/maintaining the classics to be playable on modern hardware. Really, it’s the price tags.

  • ATDA@lemmy.world
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    2 days ago

    Ok but don’t fix the swing set of doom. A significant portion of my playtime was trying to best my longest launch.

      • sugar_in_your_tea@sh.itjust.works
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        22 hours ago

        It’s probably because things get janky on high FPS. I wasn’t able to complete the game until I capped the FPS in the final mission (helicopter scene).

      • Baggie@lemmy.zip
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        2 days ago

        Hope you’re running on Vulkan, for me it went from 30ish fps to an illegally high number for some ungodly reason.

          • Victor@lemmy.world
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            1 day ago

            Then surely it’s via Vulkan? Is Proton able to use anything else under the hood?

            • dangrousperson@feddit.org
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              4 hours ago

              Well there is d9vk and dxvk which translates directX 9, 10 and 11 to Vulkan and vkd3d which translates direct3D (directX 12) to Vulkan. So it’s all Vulkan on the Linux side, Proton ‘just’ uses one of these to translate the game into Vulkan or passes it through if the game is already Vulkan.

              I don’t think there is a native (to GTA IV) Vulkan renderer in game though and therefore there isn’t anything more you can or have to do on Linux.

              On Windows, some older games actually get performance improvements from the translation to Vulkan.

    • madame_gaymes@programming.dev
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      2 days ago

      The original will probably run better, too. I bet this is another TES IV situation where they stitched UE5 on top of the original game engine. The release pattern of being completely quiet, then random leak, then it drops is eerily similar.

  • thatKamGuy@sh.itjust.works
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    2 days ago

    Just keep Grove Street Games as far away from this as possible.

    No one wants to see them butcher another entry in this series with their lazy, AI-upscale slop.

    • ToughGoat@lemmy.ml
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      21 hours ago

      To be fair I don’t think the issue is Grove Street Games. The AI-upscale texture work wasn’t even done by them - that was Technicolor, who Rockstar, as far as I know, still use to this day.

      The issue was that Rockstar gave them a tiny budget, not a whole lot of time, and then moved the deadline forward six months when GTA V E&E got delayed. I think the scope for the project was fundamentally wrong as well, the games needed a lot more than a straightforward port onto Unreal Engine.

      No wonder it released in the state that it did.

        • MrScottyTay@sh.itjust.works
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          18 hours ago

          I must’ve heard wrong then. I swear I saw that they got shut down and then a different team came in to do those extra fixes on the shitty trilogy collection

  • otacon239@lemmy.world
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    2 days ago

    GTA IV reoptimized to run in modern hardware with less or at least more reasonable piss filter would be a nice upgrade. None of the visual mods could get ride of the weird haze around everything.

  • ChuckTheMonkey@fedia.io
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    2 days ago

    I hope they could re release a PC version as well. Current GTA IV PC version is laughable on modern hardware. The optimization mod works ok most of the time. But sometime it stutters like crazy and I need a hard PC reboot to fix it.

  • ShortFuse@lemmy.world
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    2 days ago

    Only reason I haven’t modded HDR for this game is because it’s DX9 and a pain to mod. (I already did GTAV - Enhanced and GTA Trilogy Remastered since it’s UE). If they make a new port for PC it’ll be able to complete the set.