inclementimmigrant@lemmy.world to Games@lemmy.worldEnglish · 7 个月前Helldivers 2 and Palworld devs wish players understood that 'easy' additions and updates are sometimes really hard: 'That's half a year's work. That takes six months'www.pcgamer.comexternal-linkmessage-square127fedilinkarrow-up1508arrow-down115
arrow-up1493arrow-down1external-linkHelldivers 2 and Palworld devs wish players understood that 'easy' additions and updates are sometimes really hard: 'That's half a year's work. That takes six months'www.pcgamer.cominclementimmigrant@lemmy.world to Games@lemmy.worldEnglish · 7 个月前message-square127fedilink
minus-squarekilleronthecorner@lemmy.worldlinkfedilinkEnglisharrow-up2·7 个月前Describing design problems and attributing them to “bad code” is part of the problem tbh. The issue in your example started long before any code was written.
Describing design problems and attributing them to “bad code” is part of the problem tbh. The issue in your example started long before any code was written.