- 1 month
The article listed 800% fps gains due to ntsync. Wait, were those over fsync, or vanilla?
- kozy138@slrpnk.netEnglish1 month
How does this compare to valve’s proton for running Windows programs?
- LiveLM@lemmy.zipEnglish1 month
Proton is Wine with dipping sauces and gaming stuff. When it comes to running Windows Programs they’ll run basically the same things.
- 1 month
Not necessarily.
I’ve had a couple instances where a game would run in Wine but not in Proton or even GE-Proton.
It was Warhammer 40,000: Boltgun. Lol. In Proton (or GE-Proton), the game would run but it wouldn’t save games, not even autosaves. But I played it using Wine and it worked totally fine.
My point is it’s very rare but it can happen.
- 1 month
Proton is still wine with extra sauce. It’s just that occasionally the sauce tastes bad :)
Could be that Proton is just a few Wine releases behind, or their customization and extras break a few things unintentionally.
- 1 month
proton is based on the once a year “stable” releases and only brings in bits and pieces for specific games otherwise
- 1 month
Good point.
Ironically … i’ve played exactly the same game in Proton on Steamdeck (I’m assuming that’s using Proton; i did not check TBH) just few weeks ago and it all worked just fine. Maybe they fixed it in the meantime or it depends…
(But yeah your point stands.)
- 1 month
Yeah this was I think a few months ago so they very well might have fixed that issue. Haha.
- 1 month
There have been plenty of similar techniques (esync and fsync) in Proton for years. That’s basically why the work was started to get this into Wine in the first place.
The way I understand it this is proper support in the kernel and Wine. So you will still get some improvement. But it won’t be any way nearly as large as the article suggests.
I bet those patches are already in Proton-GE or at least GE is likely already working on adding them. For Valve’s Proton I suspect they will be added for version 11 or 12 at the latest.
TCB13@lemmy.worldEnglish
1 monthBasic Windows 95-era GUIs made with standard Windows APIs still look broken.











