• 4 Posts
  • 103 Comments
Joined 2 years ago
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Cake day: June 15th, 2023

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  • The different types of Gameboys and most of their games emulate really well on a smart phone. I prefer playing them in landscape orientation for the larger display, but portrait mode gives a more accurate recreation with the screen on top and buttons on bottom.

    I’m out of touch with what the latest best options are for emulators and where to source your ROMs, but if you ask around in communities focusing on things like piracy, they’ll point you in the right direction.

    Recommended to use a VPN for any downloads.


  • And those comments sum it up nicely:

    TL;DR: Share your wealth or get fucked, parasite

    The message here being that it’s not inherently the wealth that’s the problem, but how that wealth is being used. If you land in that situation and immediately become some kind of Scrooge McDuck character: to the guillotine with you!

    …but again, lottery winners are not the focus of the whole eat the rich mindset: if that’s an issue you think needs to be tackled, I’d direct your focus instead to lottery systems, not just the lottery winners. Focusing on things like lottery winners is a distraction from the insanely long list of higher priorities like the Musk and Bezos figures of the world. So why even bring it up unless that distraction is your goal?


  • Lol, go ahead and point me to a single example of a lottery winner being cited as one of the oppressive ‘elite’. And if you are able to actually fine one, my answer will be “yes, in fact, that would should have their head in a basket”. Having a mountain of cash dropped on you, vs exploiting a mountain of people to obtain mountains of cash are not the same thing. How this is hard to understand is beyond me.

    I’m about done with lemmy and this type of thinking.

    Yeah if you’re gonna come here and play damage control for evil people, you’re not gonna have a good time on Lemmy.







  • It’s not so much button mashy vs not; it’s the responsiveness. Take a step back from videogames even: if you were some medieval knight or w/e in a sword fight IRL: your sword is raising as you’re initiating an attack, and you notice your opponent moving his blade toward a vulnerable spot you just left exposed.

    So do you just follow through with the attack knowing there’s a blade closing in on your axillary artery, accept your fate, take the blow, bleed out and die? Or, do you abort the attack in favor of a defensive move like lifting your shield or turning a bit so the blade hits your armor instead?

    The former is what combat is like in DS (and MH… haven’t tried the others).

    It’s unsatisfying flavor of difficulty… again comparable to sabotaging the controls of an otherwise not difficult at all experience (sponge taped to gameboy). Or like… say you need to do the dishes, and up the difficulty of the task by tying a toothbrush to the end of a 5’ stick and scrubbing them with that from the far corner of the kitchen. The task is difficult now, but that doesn’t make it fun, just tedious.

    Just pulled up Remnant - I don’t think I’ve ever seen that game before. The Steam pics/vids look pretty great: I’m getting VERY strong Secret World Legends vibes (which is a fantastic game despite having god-awful combat). I’ll throw it on my wishlist and see if I can snag it on a good sale.


  • ‘clunky’ is the end product, but the biggest contributing factor is the absolute committal nature of initiating an animation. Need to take half a step to the left to dodge an arrow? Fuck you, I’m only one second in to a 2.5 second sword twirling animation! …and actually you double clicked at the start of the animation, so I’m gonna do it again for another 2.5 seconds! …so you die, respawn, redo that fight but this time you know when the arrows are coming so you don’t use the long animations. Clear the fight, wooooo you got gud… but trying to dodge arrows and not being able to cuz your character is busy doing a dance routine is some of the least fluid combat I’ve experienced in a videogame. Any keystroke that comes with an animation is always in competition with other keystrokes that have animations.

    Combat boils down to memorizing attack patterns and playing a mental macro on repeat until the enemy is dead. There’s no responsiveness from the player, you just die until you know why you’re dying, and tweak the sequence until it works. Eventually the final boss is dead.

    I’ve been told that for whatever reason it feels way less clunky on a controller - I’ve only ever played it on a mouse and keyboard.

    idk.

    Like I said, to each their own. I’m a little jealous of whatever it is the fanbase is feeling when they play those games, but it’s a miss for me.


  • Any of the Dark Souls. They’re hyped up for being difficult, but the only thing that makes them difficult is the clunky controls.

    Like, I could make Pokemon Yellow equally difficult by taping a dish sponge to a Gameboy and requiring the player to operate the buttons through an inch of fluff.

    The story’s kinda there if you dig for clues, but it comes off as random bullshit if you don’t.

    They are fucking gorgeous, I’ll give em that.

    I’ll never understand the ‘git gud’ circlejerk… I 100%'d DS2, and made it a good chunk through Elden Ring (think I was about 80% done before finally saying fuck it). I ‘got gud’… But DS never got fun.

    I absolutely love the style, setting, visuals, and music - I really wanted to like DS… but the combat and clunky controls absolutely murder the experience.

    For me at least… to each their own.







  • And only once they ping you to ask if you’re working on it.

    This right here is the winner.

    I’ve been told to do so much unnecessary bullshit during my combined time in the workforce… finally clicked that unnecessary bullshit also equals unmemorable bullshit, so new hypothesis: management knows it’s unnecessary bullshit and care about that task’s completion even less than I do.

    After years of rigorous testing: hypothesis confirmed, management don’t give a fuck either.

    New evidence based practice:

    Be told to do something; agree cuz they are in fact the boss of me; find something more critical that happened in the same timeframe that you can use as an excuse if questioned; ideally that’s it, cuz management has now forgotten; if they do remember and check in on it later “Oh my bad, I spent the couple days after agreeing to do that stuck in patient care, so I never got the chance, and now it’s been so long I had completely forgotten - thanks for the reminder, I’ll get on it as soon as I can!” …repeat as many times as you think you can get away with; if management persists and they actually really do care about the unnecessary bullshit, then fine, go ahead and get it done.

    Fuckin’ hate busy work. Give me something real to do, or let me go home.