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Joined 1 year ago
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Cake day: November 20th, 2024

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  • Oh, this is fun, lemme do mine:

    1-5: It’s most likely worth the money because I’ll likely beat it and have fun even though it won’t land in my all-time favorites.

    5-10: I’m hesitant, but it’s probably worth the risk or it’s niche and I need to support the developer.

    10-15: I either know for sure I’ll have a lot of fun with it or I’m desperate to play anything new because my library feels a little stale RN.

    15-20: It better be fantastic and end up an all-time favorite because why would I pay this much for a video game.

    20-60: I’m good. I can wait.



  • I know they’re called “reviews” but they actually often wildly swing between actual, in-depth reviews and quick impressions. Blame Steam for having no interest in differentiating between the two, not users for using the feature as intended.

    They could have a “Quick Impressions” section with no minimum character limit, and a “Reviews” section with a 500-word limit or more, and even have a separate score for each. Or any alternative solution that achieves the same result.


  • For a while, meta progression felt like a clever way to keep games fresh.

    It always felt like a cop out to me, TBH. I’d rather you give me fewer tools and a lot of potential for synergy among them. Dead Cells definitely has more weapons than Dante has in DMC5, but the amount of shit you can pull off with Dante is insane in comparison because every weapon can do so much. People are still discovering new tech to this day: now that’s keeping things fresh.

    More and more I feel like instead of removing the frustration, meta progression is removing the sense of improvement.

    It always felt like this from the get-go. It needlessly muddies the water: am I progressing because I’m improving, or am I progressing because I’m unlocking more powerful weapons/perks? The answer is most likely a blend of both, but it’s never clear what’s the bigger reason.

    I recommend Magenta Horizon or The Dishwasher if you want something similar to Rogue Legacy/Dead Cells without rogue elements.




  • Devil May Cry 3 sucks balls without the style switcher mod. Combat and combo routes feel so limited.

    They eventually added a style switcher to the last re-release, but that’s stuck on the Switch. My recommendation will be to either play the Switch version or mod it on PC.

    I personally don’t like the OG trilogy as much as DMC fans do, so I’d probably recommend DMC4 or 5 as an entry point anyway.


  • Also it stresses me out that I can’t see what’s sneaking up on me from the sides or behind.

    💯

    I already have an issue with games like Bayonetta and Ninja Gaiden flinging shit at me from off screen, I can’t put up with having a 180 degree blindspot on top of that.

    Also, depth of perception becomes a massive issue; platforming in first-person is a nightmare… I can’t make out where I am in 3D space half the time 😅



  • Immersive Sims: BioShock. Dishonored, Deus Ex… etc. I can’t do FPS, it’s so unnatural for me not to be able to see my character. I struggle to establish spatial relationships with anything else inside the game world, and I don’t find aiming fun at all.

    To a lesser extent, yet for similar reasons, fast-paced action FPS like Doom. Looks super fun, but I can’t get over my fundamental issues with the genre.








  • “The new operating model will further empower the execution of the Group’s strategy, centered on Open World Adventures and GaaS-native experiences, supported by targeted investments, deeper specialization, and cutting-edge technology, including accelerated investments behind player-facing Generative AI,” reads the document.

    I can’t 😂😂😂 This is so funny, OMG… I swear I’d retire if my job is to write comedy. There’s no topping this shit… it’s like an absurdist Tim and Eric sketch 😂