I maintain that a game that is not specifically a stealth game should have no stealth sections at all. They’re always bad.
This is missing a panel in the middle:
I love it when the game allows to continue after getting caught. Arkham series, Far Cry series and Ghost of Tsushima come to mind.
Then there are games like Assassin’s Creed (made by the same company as Far Cry) which fails the entire mission upon getting caught just to stay true to its name.
I once was playing Splinter Cell with a friend who, I have since learned but did not know at the time, had very little interest in stealth. To his credit, he did make an effort to be sneaky, but eventually gave up and ran through the level with a shotgun, shooting anyone he saw and yelling “STEALTHY! STEALTHY! STEALTHY!”
To his credit once again, he did beat the level with this strategy.
I consider myself a patient gamer, in that I can wait years for a game I want to finally be really cheap. But I am not a patient gamer. I hate stealth missions. Especially if the game makes you just fail the level if you’re discovered. I’ll gladly murder my way out, thank you very much.