Although often tossed together into a singular ‘retro game’ aesthetic, the first game consoles that focused on 3D graphics like the Nintendo 64 and Sony PlayStation featured very distinct visuals that make these different systems easy to distinguish. Yet whereas the N64 mostly suffered from a small texture buffer, the PS’s weak graphics hardware necessitated compromises that led to the highly defining jittery and wobbly PlayStation graphics. …

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    • dukemirage@lemmy.worlddeleted by creatorEnglish
      2 months

      Pixels on a CRT aren‘t quadratic. Light bleeds between them, and persisted between frames. That was definitely some kind of post processing you could call masking and the games of that era leaned heavily into it. Hardware and games were designed to be displayed on a CRT.

    • 2 months

      This reads like someone who was born after the CRT era trying to describe them. No, you’re just wrong about that. CRT monitors had a huge effect on the output of the visuals in contrast with modern screens.

    • I’m not sure how to reply to this.

      Mainly because my own math skill is unrelated to processor technology of the late 1990s.