- 12 days
Fix for VRAM leak on some AMD systems.
Oh, I hope this fixes my VRAM issues where it would saturate my 16GB AMD GPU.
- 12 days
Of course there is! https://help.steampowered.com/en/faqs/view/18A4-1E10-8A94-3DDA I’m pretty sure it has always been their focus since the inception of SteamOS.
- 11 days
The VR chat community has a good guide for getting things generally working for vr on Linux what you need is very dependant on your GPU and headset, https://ask.vrchat.com/t/vrchat-on-linux-the-definitive-guide/46949
- 11 days
Thanks, will read that later. The headset is a valve index, and bazzite comes with pre-installed nvidia drivers and steam, so I assumed I wouldn’t have to do anything special. And it does work out of the box, as I said, it just works strangely (see my other reply).
I might just have to wait for the steam frame, I guess
paraphrand@lemmy.worldEnglish
12 daysIs this before you enter a game? Or only in the game you tested?
If it’s like that in the dashboard, then it might be a distro thing.
- 11 days
The dashboard itself looks like it’s tilted away from me (or towards me? don’t remember), but only with both eyes open. When I close any one eye, everything looks like it should be fine. It’s really strange, I don’t understand how that is even possible.
The distro is bazzite, and the headset is the valve index, so I literally just clicked launch in the pre-installed steam
paraphrand@lemmy.worldEnglish
11 daysStrange. That seems like it would be a good combination. I have friends who use Linux for VR regularly, and usually the issues described are around software compatibility. Not overall basic functionality.
- gwheel@lemmy.zipEnglish12 days
In my experience steamvr works but is unstable and has really bad performance compared to windows. (Constant stuttering even in lighter games like pistol whip) Motion smoothing doesn’t work and it feels like there’s some input delay which is not acceptable for vr.
I’ve switched over to monado via envision, which loses the steamvr overlay and is very unpolished. (no camera passthrough and no boundary display, though both seem in development) Games play correctly with reasonable performance, which is what matters.
I wouldn’t recommend linux vr in general right now, if a friend wanted to try my headset I’d probably boot my windows partition. (Original htc vive with a 9070xt, so no excuse for steamvr’s linux performance)
- LiveLM@lemmy.zipEnglish11 days
I hope the Steam Frame means Valve is putting serious effort in fixing up SteamVR’s issues on Linux
- gwheel@lemmy.zipEnglish11 days
I’m sure they are, but but I think their effort is targeted at standalone headsets and won’t translate much to wired headsets.
- gwheel@lemmy.zipEnglish11 days
Wireless headsets do have fewer issues on Linux, from what I’ve read. A lot of the stuff I’m missing like passthrough and boundaries are probably handled by the headset instead of the pc.
- NOPper@lemmy.dbzer0.comEnglish11 days
This is my setup now as well, easy 120fps to the headset wirelessly for all but one title in my library. Which I don’t even recall as I never play it anyway…
SteamVR supports Linux natively, VR headsets on the other hand is a case by case situation (if the headset doesn’t support Linux SteamVR can’t magically make it work)
- 11 days
Fix for VRAM leak on some AMD systems.
That’s why everything kept crashing when I tried to play anything?! Praise be, here I thought my PC is on its last legs. Looks like you’ll have to survive a bit longer old chap.





