BONUS SCREENSHOT!

The last of the cool sights I saw on the train I found in Part 1 in the game Crimson Desert! (Part 2 is here!)

I seem to have stumbled upon a community or village that has electricity (?) or something akin to electricity. They also had a few robots (?) and “drone” robots flying around as the train was passing by. I really just like the glow of the lights with the “god rays” of the moon shining down through the clouds. It felt both cozy and strange at the same time. I will find out if my suspicions are right or wrong eventually!

As you can see from my bonus screenshot, there will be plenty more screenshot worthy moments I’m sure, but this was just a little share of a self-imposed trip on a train that led to me seeing lots of pretty and interesting things. If you’ve been following along, thank you! If you are just now seeing this, please take a look at the other posts linked above!

I just like taking cool or interesting screenshots. :-]

  • 5 hours

    Sir, I have a question, is the game a good Souls-like? Does it scratch THE ITCH?

    • My honest answer is that the combat isn’t the highlight for me, personally. I think it is fine, and it can feel really good at points, but there is… like this disconnect between button presses at times. I feel like it has improved since release, and it really is hard to put my finger on it, but I can say that Souls/Dragon’s Dogmas combat feels better. While in Crimson Desert, it feels off at times.

      To try and put it more clearly for those interested:

      I feel (in my own playthrough, I could be an outlier since combat isn’t something I go out of my way to do in this game and actively avoid it for now) that during combat, my character doesn’t follow where I’m leading with my analog stick on my controller. Say I’m surrounded fully on all sides (happens often enough in this game, sometimes causing a Warriors-esque feeling as I’m actively hitting 4-6 people at the same time with my blades) and I want to attack the bigger guy who does more damage behind me. Sometimes I’m sitting there pulling the analog stick towards that guy, but my character will hit a different guy off to the side of that bigger guy. This leads me to getting hit by the big guy who does the most damage, seemingly against my own wishes since I was actively pulling the analog stick to attack that specific guy.

      And some more info for those interested in the combat, sometimes when I’m in the middle of combat and with how the controls are (they were pretty complex at release, but they have been fixing those issues alongside other pain points I’ve mentioned in my previous posts) it leads to a lot of “wrong” actions being taken. If I try to get complex with the combat (which I’m sure is a ME issue since I’m nowhere near the level a more seasoned Souls player would be), I make a mess of the whole thing and get hit more often than I would like.

      TL;DR:

      If you are expecting to be in the middle of a heavy attack and want to be able to cancel the attack animation for a dodge roll, that will not be what you get. Once you commit to the attack (as of right now on 3/31/2026) you aren’t going to cancel the animation and dodge. What normally happens is that I roll AFTER the attack.

      I will also do some combat when I get home today to be able to answer these types of questions in more depth and detail. :-]

      • Sorry for the double comment, but I don’t want to clutter the original more than it is!

        The itch that I get in most video games that have it, is the sense of exploration. If I walk 50 feet that way, will there be something interesting to find? In Crimson Desert, the answer is usually a resounding YES. :-]

  • To add on to the post without cluttering it, the fact that I found the train and rode it for at least an hour or so, watching it turn to night, and then eventually finding the only city/village I’ve seen so far with electricity and lights at night instead of torches or braziers? What are the odds? haha