• 28 minutes

    That trailer seemed like a parody of this genre of reboot. The slowed down Saira’s Song motif, the super serious narrator, the darker aesthetic, it all seems so clichéd and unintentionally comedic.
    Hard to believe they’re actually serious about this.

  • 2 hours

    As with everything, I’ll consider it after launch. I know it should be good, but I’ve been burned too many times already.

  • props to them for just calling it its name instead of The Legend of Zelda: Ocarina of Time Reocarinated or whatever like all other remakes these days

    • 6 hours

      I like it when they at least differentiate the title a little bit. Makes it a little bit easier to distinguish between the two games.

      Remakes often have different staff, art direction, design philosophy, gameplay, etc. so personally I kinda prefer that they give it a new title instead. Using the exact same title makes me feel like they’re trying to replace the original.

        • no, now they’ve moved on to “re-[word that’s kinda linked]ed” lol

          pvz replanted, epic mickey rebrushed, patapon 1+2 replay, more recently rayman legends retold…

          • I’ve always heard it called by its official name Ocarina of Time 3D. Nobody calls Super Mario 64 DS “Super Mario 64 Remake”.

            • 34 minutes

              Super Mario 64 DS has new levels & you start the game as Yoshi. It’s a reimagining.

              Ocarina of Time 3D just has some QoL changes like making the iron boots an item (and different graphics).

  • Sigh I feel like this has been done to death. When are we getting a TP remake? I would actually consider buying a switch 2 for that.

    • 6 hours

      The TP recompile on PC, Dusklight, has been a blast. 120fps and 4k textures. Also runs really well on steamdeck.

      I acknowledge that’s nowhere near the same thing as a proper remake, but thought I’d mention it in case you hadn’t heard of it.

      • 32 minutes

        Yeah, it’s awesome, honestly. I agree people should check it out.

    • Original in 1998, 3DS reskin in 2011. I don’t think that qualifies as “done to death”.

        • That was just emulation of (an official hack of) the N64 one. I don’t count that any more than the Wii, Wii U, or Switch emulations of it. The 3DS one had actual new graphics.

          • It was a version made for the N64DD that got released for the GameCube instead. It’s definitely more like DLC, given it had improved graphics and alternate dungeons, so it’s more than just a re-release.

            • Yeah, but it wasn’t even sold in stores - it was a bonus disk with Wind Waker pre-orders.

              • Yeah, I was surprised too. It’s a weird concept from the get-go, but I guess the idea was to release an “extended” edition to promote new hardware.

                I guess it’s most similar to what they did with pokemon games. Blue/Red leading to Yellow or Gold/Silver leading to Crystal.

      • Releasing the same game for the third time isn’t done to death?

        We all clowned on Bethesda about it for Skyrim, Nintendo doesn’t deserve any different. Besides which this is an obvious ploy to try and regain control over their game after the decompilation projects.

        I’ll pass. I can continue to play the game just fine, upscaled in 1080p 60FPS like we’ve been doing.

        • 4 hours

          Bethesda ported Skyrim to 4 successive console generations across 15 years and made a VR version, all of which had very minor enhancements. In that time they made zero other Elder Scrolls games.

          Nintendo made one enhanced port across 28 years, and is now making a remake. In that time they have made countless Zelda games.

          This is not even remotely the same situation.

        • The third time in 28 years? Yeah, I don’t think that’s done to death. And Skyrim has never been REMADE, just ported. This isn’t just another reskin, it’s a ground-up remake. The original is a different experience.

    • Just play TP decompiled. It probably beats the HD remaster and is the closest thing to a remake we will get.

      • Yeah if I had the right hardware I would, but I don’t have a gaming PC and not looking to buy one any time soon with the state of component pricing.

  • 7 hours

    I will be interested to see if they actually make any changes or improvements, or if this is yet another round of a the exact same game with new graphics. Ever since the decompilation, the modding scene for OoT and MM has been booming, I can’t imagine the switch 2 version will be worth it unless it brings something really interesting to the table

  • 6 hours

    It’s coming out this year and that’s all they had to show? Disappointing. I’d love to see more to decide if I’m buying a switch 2 for this.

  • Was really hoping for more than what was shown, but at least it’s confirmed, I guess. This will be my second Switch 2 game purchase.

      • No, it was Bananza, and OoT was actually made 28 years ago! This looks like a full-on remake, not just a reskin like the 3DS version. I’m willing to pay full price for that.

      • 7 hours

        Who tf is downvoting this absolutely true and factual comment?

      • An open world is a level or game designed as nonlinear, open areas with many ways to reach an objective.

        Open World Game - Gameplay and Design

        Ocarina of Time’s maps are NOT designed as non-linear areas with many ways to reach an objective. Areas in Ocarina of Time are funnels that direct a player to the exit or to the entrance of a dungeon necessary to the linear progression of the game.

        The only way to get to Dodongo’s Cavern is through the Path to Death Mountain. The only way to get to the Water Temple is from Lake Hylia. The only way to get to the Shadow Temple is from Kakariko Village Graveyard. While some areas connect, such as Zora’s Domain connecting to Lake Hylia, or Lost Woods connecting to Goron City, these are not “non-linear paths offering many ways to reach a goal.” Each of these is an item-gated shortcut, requiring progress in the linear game to obtain the necessary items to unlock the shortcut.

        Ocarina of time says “I know you want to go through that door, but it is locked. Come back when you have the correct key.”

        An open world game says “What is a lock? What is a door?”

    • Ocarina of Time was already very open world. Once you beat the Deku Tree almost the entire map opens up. You can go anywhere anytime except for west of the bridge the Gerudo Valley and a couple of small areas that house the entrances to temples.

      • No, Ocarina of Time was not an open world Zelda game. It was “open zone,” if that, and was only non-linear in like, two places. Only some of the temples as Adult Link could be completed in a different order than intended. Ocarina of Time is a linear game, with a curated experience. You more or less accomplish a task that unlocks the next place you need to go. Sure, you could technically go to the front door of some areas despite you never needing to, but doing so was pointless because it was just a barrier until you completed the necessary task to unlock it. The order of those places getting unlocked is more or less the same for every playthrough.

        This is different from the open world Zelda games, where going somewhere is technically never pointless, because you can always access everything from any point in the game (making Quest Items meaningless, which is likely why they were removed from those games).

        • I think you’re splitting hairs a little bit but I think OoT is much more open world than open zone. Open zone is Sonic or Mario Odyssey. Oot is open world because, like Link to the Past and OG Zelda before it, it’s one big explorable map full of secrets to find at side quests to do at will.

          The story progression is structured but that’s not at odds with being open world.

          My prediction is that the map probably becomes one large and more cohesive map while the story remains structured.

        • You beat the tutorial area, then most of the map becomes explorable. You’re free to roam around the world doing side quests and collecting items. Sounds pretty open world to me. It’s not the definitive open world game but it’s pretty open world.