The correct lesson to take away from it, that they won’t ever do, is to release multiplayer games in a way where they can live on without constant updates or a central server.
I’m not sure that’s possible with multiplayer games, at least the central server part. They could release the central server code as an open source project… that would be very useful. But MMOs need that central communication to even work. I mean I guess you could engineer some sort of peer to peer but I’ve dealt with weird firewall rules in various DCs I’ve had servers located in or god forbid the lack of incoming connectivity in peoples homes. Outbound traffic is usually fairly unrestricted so a publicly available server is the way to go architecturally.
The correct lesson to take away from it, that they won’t ever do, is to release multiplayer games in a way where they can live on without constant updates or a central server.
I’m not sure that’s possible with multiplayer games, at least the central server part. They could release the central server code as an open source project… that would be very useful. But MMOs need that central communication to even work. I mean I guess you could engineer some sort of peer to peer but I’ve dealt with weird firewall rules in various DCs I’ve had servers located in or god forbid the lack of incoming connectivity in peoples homes. Outbound traffic is usually fairly unrestricted so a publicly available server is the way to go architecturally.
In this case, the ask is to release the server binary and allow users to point their game to a different server when the official one is gone.
Hopefully Stop Killing Games can achieve that goal because big bosses don’t see the benefits.
Make it a permanently free ps plus game as a bonus for ps plus