• 3 months

    Currently replaying A Link to the Past (1991). It’s not even that old.

    • Dang, how do you keep all those gameboy carts from toppling over every time you launch your controller at your TV?

      Edit to finish my thought after accidentally sending prematurely.

      • 3D printed cart holder I got from Etsy. Pretty nifty and very stable. Unfortunately the spacing is such that you can only read the GBA labels stacked. The GB/GBC carts obscure the one behind. The rumble carts hang nicely on top though!

        I also do not throw geriatric technology. Would sooner rip my own arm off…

      • Technically No 1 is the Wololo game. Monks don’t Wololo in part 2.

    • Does DE count?

      It’s crazy that new expansions are still dropping, and the ranked community is thriving.

      • I think it does. It’s pretty much the same game (including the engine) with just a new coat of paint on top.

    • 3 months

      I’m not alone!

      Never ascended once. Somewhere in the late midgame the inventory juggling becomes just too complicated and it feels like the last few turns of Civilization 4.

      Tried fiqhack but it flakes on me a lot, can’t figure the reason, won’t find assets et c. I do dynahack now but it changes too much for my taste, and it doesn’t help the inventory problem when you have hundreds of items and try to make sense of it all.

      And yet 30 years on something about it still tickles me pickle.

    • I sometimes play “Beneath Apple Manor” (1978) and similar-era games via Apple emulator. Believe it or not, it’s a “roguelike” that actually predated Epyx’ Rogue (1980) and NetHack (1987).

      But I’m also thankful that Epyx’ Rogue happened to become used for the overall genre name. “BeneathAppleManorLike” is just too much of a mouthful!

      • 3 months

        Oh my god that game art! <3 <3 <3

        I don’t know what it was about Apple II games, they just had an other-worldly quality to them.

    • Is it worth getting into it now? Without rose tinted glasses I mean. Or are there better alternatives? (Shattered Pixel Dungeon for example). I have tried Shattered Pixel but found it too nonsensical, having to learn tons of mechanics that don’t seem to make sense other than trial and error and huge RNG (which I am not a fan of).

      • To be fair trial and error and RNG are just par for the course with classic roguelikes, but learning how to manage all that is part of the appeal. Nethack and Dungeon Crawl Stone Soup are probably the two best-supported old classic roguelikes out there. Honorable mentions for Dwarf Fortress, which basically abandoned its roguelike mode in favor of a fortress simulator, and UnReal world, which is a weird outdoor primitive survival game that’s a testament to one man’s obsession.

        There are also more modern offerings like Tales of Maj’Eyal, Caves of QUD, and Dungeons of Dredmor that are fully faithful roguelikes with either more modern graphics or QOL upgrades.

    • Hell yes!! And you can play it on the nethack site through terminal. So awesome. And watch others play it too

  • Every so often I’ll have another run at the Hitchhiker’s Guide to the Galaxy text adventure from 1984.

    You wake up. The room is spinning very gently round your head. Or at least it would be if you could see it which you can’t.

    It is pitch black.

    > _

    • 3 months

      > turn on the light

      > get out of bed

      > open the curtain

      As you part your curtains, you see that is a bright morning, the sun is shining, the birds are singing, the meadows are blooming, and a large yellow bulldozer is advancing towards your home.

      Must be a Thursday. I never could get the hang of those.

    • 3 months

      I slapped myself, and died.

      Most satisfying death in a video game I can remember

    • Adams also wrote the game ‘Bureaucracy’, similarly rather difficult. And later ‘Starship Titanic’, which is a 3d adventure with textual conversations.

  • Playing regularly? Minecraft.

    There are a few games I revisit as my kid grows up and gets to experience them for the first time, but Minecraft keeps coming back.

    • That one hits close.

      I started Minecraft because my kid talked me into it. I bought him the last Alpha version, then bought myself the first Beta so I could play with him. At the time it just felt like blocks and wandering around, but it stuck.

      Now I play with my grandsons.

      Last weekend was my oldest grandson’s eleventh birthday. Along with a Steam gift card and probably some Robux, all he really wanted was to spend the day playing Minecraft with his grandpa. So that is what we did.

      Not my oldest game, but definitely the one I play most consistently. At least once a week.

  • Super Mario World every year or two. The soundtrack alone cheers me right up.

    Would Tetris count if its always whatever new Tetris Ultimate Reloaded DX etc etc edition? I feel like it shouldn’t but its basically the same game just polished up.

    • Super Mario World is peak Nintendo. I still come back to it on occasion just to remember what games were like when things didn’t seem so corporate.

    • Super Mario World and Shadow of the Colossus are my timeless games! I will replay them every few years.

  • 3 months

    OpenTTD (2004), which traces its roots to Chris Sawyer’s Transport Tycoon and Transport Tycoon Deluxe (1994)

    And there’s a community of players who have modded the everloving fuck out of the game and the engine itself, one of these patch packs is OpenTTD JGR and we play it like it’s a model railway simulator

  • Technically Team Fortress 2. Though not often.

    I’m playing through Final Fantasy 2 right now but the pixel remaster version which came out in 2021 which is why I say technically.

    • I started TF2 about a year or two back and still play because my son loves it. It’s a fun game.

      • It’s a great game to just hang out and have fun. I play it once or twice a year with college buddies across the country. Fire it up, start a server, get drunk, pyro everything

  • Diablo 1 (it runs really well with the devilutionx engine reimplementation)

  • 3 months

    I play retro games I missed growing up so I’ll soon be starting final fantasy 6

    • Currently playing FFVI myself. It’s a treat.

      Bit easier than other Final Fantasy games, I’m finding… at least in the early game, Edgar and Sabin are ass-blasting everything in the game with very little resistance, those boys probably don’t even need the rest of the Returners squad. I know that will probably change later but the duo are definitely the MVPs of act 1.

      I’m also of mixed opinion about the ability to teach every party remember every spell in the game. It’s obviously not the best idea, that I can’t stop myself from doing. Does Edgar or Gau need to know how to cast Bio or Slow or Rasp? No, not at all, and they’re probably better served leveling up with magicite that gives them useful stats. Will they learn those spells? You betcha.