You know. I have never once heard a single company admit that they are just gonna release some mediocre pos product. They all say the next thing will be the best thing since sliced bread. Not saying I doubt them. But a company will never be like “we gonna phone it in and release an at best 36% complete product.”
Larian is very ambitious in their aims. Divinity: OS, DOS2, and Baldur’s Gate 3 were all huge games with incredible interactions and stories, and the games hold together even if you intentionally make an effort to break them by being a murder hobo or just not playing “correctly.” Their games are pretty awesome, because there is no “correct” way to play them, they’re very wide open and flexible.
I don’t always like everything they do (in fact, I kinda hate BG3), but I respect their efforts. They don’t half-ass anything.
They do say it sometimes, like Microsoft admitting defeat on this year’s Call of Duty. It’s not, “We’re going to release a mediocre product,” but when they say, “We hear you, and we’re making changes” or “we’ve made the difficult decision to…” or “we’re trying to stay agile”, that’s usually what it means. Beyond just hyping up their next product, there’s substantive information in here, like engine upgrades, expansion of the studio, reduction in production timelines, the damn genre of the video game (because that wasn’t a foregone conclusion given this series), etc.
You know. I have never once heard a single company admit that they are just gonna release some mediocre pos product. They all say the next thing will be the best thing since sliced bread. Not saying I doubt them. But a company will never be like “we gonna phone it in and release an at best 36% complete product.”
Yeah, marketing
Larian is very ambitious in their aims. Divinity: OS, DOS2, and Baldur’s Gate 3 were all huge games with incredible interactions and stories, and the games hold together even if you intentionally make an effort to break them by being a murder hobo or just not playing “correctly.” Their games are pretty awesome, because there is no “correct” way to play them, they’re very wide open and flexible.
I don’t always like everything they do (in fact, I kinda hate BG3), but I respect their efforts. They don’t half-ass anything.
They do say it sometimes, like Microsoft admitting defeat on this year’s Call of Duty. It’s not, “We’re going to release a mediocre product,” but when they say, “We hear you, and we’re making changes” or “we’ve made the difficult decision to…” or “we’re trying to stay agile”, that’s usually what it means. Beyond just hyping up their next product, there’s substantive information in here, like engine upgrades, expansion of the studio, reduction in production timelines, the damn genre of the video game (because that wasn’t a foregone conclusion given this series), etc.