Agent_Karyo@piefed.world to Games@lemmy.worldEnglish · 3 days agoWhy medieval city-builder video games are historically inaccurate - Leiden Medievalists Blogwww.leidenmedievalistsblog.nlexternal-linkmessage-square27fedilinkarrow-up1192arrow-down112
arrow-up1180arrow-down1external-linkWhy medieval city-builder video games are historically inaccurate - Leiden Medievalists Blogwww.leidenmedievalistsblog.nlAgent_Karyo@piefed.world to Games@lemmy.worldEnglish · 3 days agomessage-square27fedilink
minus-squareleftzero@lemmy.dbzer0.comlinkfedilinkEnglisharrow-up0·2 days ago relatively stable between the twelfth and the eighteenth century Hm… wasn’t there like a 33% dip back in the fourteenth, not counting subsequent migration to the cities and whatnot…?
minus-squarelad@programming.devlinkfedilinkEnglisharrow-up1·2 days agoI don’t know, we need a medievalist here
minus-squareleftzero@lemmy.dbzer0.comlinkfedilinkEnglisharrow-up2·2 days agoWell, there was that little thing called the black death, if I recall correctly…
minus-squarelad@programming.devlinkfedilinkEnglisharrow-up1·1 day agoAh, yeah, there was, that’s not how most of the time went, though
Hm… wasn’t there like a 33% dip back in the fourteenth, not counting subsequent migration to the cities and whatnot…?
I don’t know, we need a medievalist here
Well, there was that little thing called the black death, if I recall correctly…
Ah, yeah, there was, that’s not how most of the time went, though