• 2 months

    Love it, I’ve stopped using bars as well and generally feel better without the clutter.

    • Are there any ncurces-based programs that can show the info I have usually in a bar and can live in a terminal?

      • 2 months

        Yeah, I personally use tmux to display battery information (the only thing I need) in my terminal.

      • Leonardo@lemmy.mldeleted by creatorEnglish
        2 months

        You could try configure a fetch program, like fastfetch. For network management I use the nmtui binary that comes bundled in with network manager. I know there is bluetui for bluetooth and wiremix for a basic pipewire audio mixer, but I don’t know about anything else.

        • I guess, it comes down to: What do I really need to be visible and configurable in one terminal page.

    • Leonardo@lemmy.mldeleted by creatorEnglish
      2 months

      It’s both. Wayland is meant to be implemented in such way that the compositor is also the window manager. River is a counter example where the team decided to make an extension and decouple the compositor fron the window manager. That said niri is just a standard wayland window manager.

      • It does both jobs but they’re typically referred to as compositors. See basically any description of any project (including niri). Additionally it’s confusing because then people have to lookup if it’s X or Wayland when we have very obvious terms that we can use to distinguish implicitly

        A scrollable-tiling Wayland compositor

          • Yes they do but that’s likely a vestigial remnant of X11 naming schemes. I could point out labwc, xfwl, hyprland, dwl, etc for counter examples. Yes compositors manage windows, they are not called window managers by the spec.

            From the Wayland website

            A Wayland server is called a “compositor”.

            Additionally, there are compositors that leave window management out of their job description, I believe there are a few but the one I remember most is kiwmi which left window management to lua scripts.

            • Honestly I don’t really understand what’s wrong about calling them that, I do prefer calling them compositors as well, but to the untrained eye window manager is much more clear, and it’s the existential goal of a compositor anyway (in most cases at least). Just because a spec sheet doesn’t call a game engine a 3D renderer doesn’t mean a game engine is not a 3D renderer, because unless it only renders 2D, it is also a 3D renderer, if you get what I mean.

              • I guess what I’m trying to get at is, a game engine contains a 3D (or 2D) renderer, but that’s not it’s primary focus. There are other projects which are just that, a game engine is a lot of other things too, physics simulator, audio engine, UI framework, etc. A compositor is similar, it’s a compositing window manager, a Wayland display server, an input handler, etc. It does far more than manage windows. When we look at X11 all a window manager does is manage windows, composition was a separate application, although sometimes the window manager would handle it, input handling was managed directly by the X server. Basically a Wayland compositor is a compositing window manager, and display server combined into one, it’s like a game engine, calling one a 3D renderer is missing out on the vast array of other responsibilities.

          • Though you could argue that a compositor without a window manager is useless, thus a compositor implies the presence of a window manager.