• TabbsTheBat@pawb.social
      link
      fedilink
      English
      arrow-up
      2
      ·
      3 months ago

      Individual devs seem to generally manage better I think :3. It’s once the companies expand is that stuff starts going awry

      • brucethemoose@lemmy.world
        link
        fedilink
        English
        arrow-up
        1
        ·
        3 months ago

        Coffee Stain’s another good example on the bigger end.

        It does seems like there’s a danger zone behind a certain size threshold. It makes me worry for Warhorse (the KCD2 dev), which plans to expand beyond 250.

    • pory@lemmy.world
      link
      fedilink
      English
      arrow-up
      1
      ·
      3 months ago

      Didn’t sell out to a company or publisher with shareholder profit motives. Truly independent (not “indie” as slang for low budget) development teams don’t follow this pattern unless they sell their IP and studio outright.