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laradev@programming.dev to Programming@programming.dev ·
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2 months ago

I quit my job to make my own game. Toll Booth Simulator

programming.dev

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I quit my job to make my own game. Toll Booth Simulator

programming.dev

laradev@programming.dev to Programming@programming.dev ·
edit-2
2 months ago
message-square
14
fedilink
  • cross-posted to:
  • [email protected]

I would like to get your feedbacks. How does it look? Add it to your wishlist to support me on this journey. Here is the steam link: https://store.steampowered.com/app/3896300/Toll_Booth_Simulator_Schedule_of_Chaos/

  • 6nk06@sh.itjust.works
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    2 months ago

    Don’t make it Windows-only, it’s annoying.

    • swab148@lemmy.dbzer0.com
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      2 months ago

      Idk, if it works well enough with Proton, it’s probably fine targeting Windows. I’ve heard it said, “Windows is Linux’s best gaming API”

      • Tanoh@lemmy.world
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        2 months ago

        If it is made in godot or unity (unsure about unreal an others), it would be quite impressive to make it unable to compile on linux. It should be as easy as just chosing another release target.

        • laradev@programming.devOP
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          2 months ago

          I will do linux

    • laradev@programming.devOP
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      2 months ago

      What do yo use?

      • somerandomperson@lemmy.dbzer0.com
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        2 months ago

        All is fine for linux users if you don’t break proton, which is rare. Unless you’re doing something like kernel-level AC, windows-only APIs, etc. which you (very likely) won’t do.

        • laradev@programming.devOP
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          2 months ago

          Linux support added to steam.

    • allywilson@lemmy.ml
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      2 months ago

      Yep. I won’t be playing because of this.

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