I deleted almost everything from a project, and it still crashes. I rendered an older project again to see if it’s a problem with a new driver or Blender version, but everything worked fine.
So my hardware appears to be OK, Blender is OK, and the driver is OK. But something inside the project file is causing trouble.
The project had over 1.6 million faces and more than 1,000 objects. Now 14 objects and only 4,300 faces. It’s still crashing. No matter which render engine I use. Tested with Cycles, EEVEE, Hydra Storm.
And it doesn’t crash at the first frame. It renders a random number of frames correctly and then crashes.


That’s unfortunate :( I think it could be a few things that have happened to me in the past, such as VRAM issue, topology error, bad texture(s). Are you rendering as an image sequence?
Image sequence. So one alternative solution can be to just force through; restart rendering after every crash. The 3.5 h test rendering (25%, few samples) will probably take one or two days.
The number of frames it renders before a crash is so random that I start to believe that this may be a hardware problem.
In one blend file I removed almost everything, and it still crashed. A few minutes ago I removed the shakify camera animation and rendered all 840 frames with Eevee without any issues. Tried it with the full version of the project, and it crashed, so it’s not the Shakify extension.
To test this, I just ran CineBench. GPU and multicore CPU. Nothing. No crash, nothing. No games crashed, even the ones with Unreal Engine.
No other program shows any problem, so I don’t know if I should waste time testing the RAM.