Anybody have any games they really liked on a first play through and then fell out of love with it later on? I’m going through it right now with the city builder game Workers and Resources. I’ve got 26 hours in it on Steam. Most of those hours came years ago when I first tried the game. I had a good grasp of it then naturally hopped off it when something else caught my eye. Every time I try it now I just can’t get past how janky it is. It truly is Eurojank the city builder game.
My biggest issue is relearning the build order. Set up a village, import some power, setup water, build a bus depot. I think I’ve got all the boxes checked off for what I’m supposed to do but nothing happens. Busses take no workers to the coal plant. Everything is still on warning that I’m missing resources. Then I get into the weeds and can’t find what’s wrong. I give up. This is the last few times I tried the game. I’m prone to jumping off a game if it’s too complex but knowing I used to have this one down and it’s all different now has me really souring on it.
That’s the shame of it. I know I liked the game at one point but there’s been too much time between first seriously getting to know the game and it’s systems and now. It’s the probably the only city builder I’ve ever played that’s not a pick up and play type game. This is my genre of choice going back to SC2000. This one stings.
Anybody else have anything like this happen to them?


Alright, here’s a long one. Overwatch.
I’ve never been a fan of PvP games, but hero shooters might be my one exception. Even then, I almost exclusively play support because I prefer helping my team to fighting the enemy. But the better I got at the game, the more I realized support was just the damage role but you also attack your team sometimes. A Lucio with only 1,000 damage or with 80% healing uptime by the end is a bad Lucio. I guess what I was looking for was a healer role, not a support role.
This pushed me more and more into just playing my favorite character, Mercy, because she kinda lives in her own world and rarely interacts with the enemy team. Her movement is fun, and I genuinely enjoy playing her. So I’d be more than happy to pick OW back up as a Mercy one-trick, but that brings up several other problems.
First of all she’s straight up ass in high-level play. Which is fine I guess, I don’t need to play comp, but the more consistent matchmaking than what shows up in quickplay was appreciated. Secondly, people expect you to switch if things aren’t going well… the game’s been called counter-watch for a reason. This is also fair enough, I understand my team shouldn’t need to baby me if I’m hard-countered, but like… I don’t want to. At this point I’m here to play Mercy, not OW, so I’d rather just lose than switch. Which can make me a useless teammate.
The biggest issue though is their expensive and greedy monetization and abusive use of FOMO. Anybody that has played the game before knows Mercy is one of a few characters that gets beautiful limited-time skins every season, because they sell extremely well. Most of them cost $20, and some can only be bought in $45+ bundles. Unfortunately I’m a sucker for pretty Mercy cosmetics and struggle to stop myself from buying a lot of them. So I stopped playing entirely, because hating myself for spending $20 on pretty Mercy skin #37 is bad for my health and wallet.
Witch Mercy was absolutely the end of my time with OW. The tilt I went on to get it was unhealthy to the extreme. I just uninstalled the game immediately after getting it, it was so not worth it.
Same, but I got out before OW “2”. I was a platinum Symmetra main in the 2.0 days and adored her. I’ve never done much head clicking in games and don’t have the precise mouse control needed to do it well, so I really gravitated towards being able to play a fast paced pvp game as a strategic, lateral thinking problem solver. I have so many fond memories of my team-mates groaning when I picked Sym only to later sing my praises after a clutch teleport or a flick shield saved them. I collected screen shots of enemies cursing me and calling me horrible things for my devious turret placements. It was just fun.
Then came her 3.0 rework and they basically deleted her. Her new kit played nothing like my skinny legend. I think what made Overwatch originally such a viral game was how welcoming it was. It had characters for seasoned pvp fps vets but also a bunch of low skill-floor heroes that you could get your girlfriend or your dad or somebody who had never played the genre before, in and having fun and contributing. I think each subsequent update after that felt like they were steering the game away from being fun for everyone, and towards being just another head clicking game. They gave me the loud and clear message that they didn’t want people like me playing.
I heard they tried walking it back, and that they added a mode in OW2 that’s like “vintage” Overwatch. Unfortunately the trust is gone now and I lost touch with my community. It’s nice that they realized their mistake in killing it completely but for me it’s just too late.
They added a temporary mode called Overwatch: Classic a few years ago that was basically just launch OW1. Then later on they added a permanent 6v6 open-queue (2 tanks max though) gamemode. Better than 5v5 imo, but it’s nothing game-changing and it split the playerbase so I’m not sure it was worth it. Funny enough, my friends tell me they even removed the “2” from the game again and restarted back at “season 1” as of a few days ago. I guess it’s no longer a sequel anymore somehow.
I feel this one. I was a Mercy main too. I picked up Zarya as a second but couldn’t really get into anybody else. Then the game just stopped being fun after a while.
Haha, that’s funny, I was also a Zarya player on the off chance I did play tank. Bubbling others was always fun.