One way to get out of the video-game industry funk is to recognize that players aren’t spending $70 on most games

  • eli@lemmy.world
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    6 hours ago

    Pricing is dictated by what someone is willing to pay for it.

    For me, $70 USD is too much for the average game that is being sold at that price tag because those types of games(AAA/AAAA) are:

    • Broken at launch
    • Unoptimized/framegen crutch
    • Basic features missing
    • Nickle and dimed to all hell

    Again, not all, but the average AAA slop title usually has one or more of the above points.

    BUT, that doesn’t mean that Indie games at $20 USD are a “steal” or “bargain” either. There are many Indie games I bought at their launch(Silksong), but others I have waited for a decent sale.

    If everyone stopped buying games at $70 USD then prices would fall and/or projects going forward would be re-evaluated to either keep costs/expectations down. But people are paying the $70 USD so that price point is here to stay.

    • Earthman_Jim@lemmy.zip
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      2 hours ago

      A fifth thing for your list: formulaic and predictable af

      Why are 90% of AAA games a dude with a gun. How many iterations of dude with a gun can we possibly get?