• SpaceCowboy@lemmy.ca
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    4 hours ago

    To me finding the right dialog option or getting the right item just doesn’t cut it. In real life a lot depends on the head space both people are in and what’s going on in their lives when they’re talking with each other. You could have a max “score” with someone, but they’re kinda seeing someone or maybe you have a family emergency you need to deal with and things don’t work out. If you have characters that are just waiting for you to select the correct options and have nothing else going on in their lives, it’s all very flat and oversimplified.

    Some things just don’t follow the rules of logic, or if they do, it’s too complicated to model mathematically. But maybe people would get value from an approximation of a cheesy romance novel? Not really sure what the goal is tho. Is it realistic encounters or something emulating something not at all realistic but some people enjoy anyway?