Hi, this is a quick post I make to talk about something I keep seeing online everywhere.

A lot of people say that the price increases will force developers to optimize and to work with what hardware they have to make good games and stop using AI gen and DLSS tech as an excuse for poor optimization.

The big problem is that nobody thinks about those people that don’t have the hardware right now.
Those people that were waiting for a discount to buy a PS5 or a PC and now they’re left stranded.

Current-gen consoles are getting really hard to find and a lot of people have been left out, stuck on old-gen and old-games.

playing old-games is not a bad thing but you may have missed the fact that even old consoles are getting reaaally pricey thanks to scalpers and speculators of the market.

This is madness people. Fight AI, don’t embrace it!

  • DupaCycki@lemmy.world
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    7 hours ago

    Of course it’s possible. Just not financially viable, according to corporate logic. It’s not about profit. It’s about ever increasing profit. So what do you do when the sales have reached their peak and stopped increasing? Lower the production costs and/or increase prices.

    I’ve worked in the video game industry for a few years, both at and with large corporations as well as smaller studios. Game optimization has rarely, if ever, been a concern for anyone. Usually, as long as the fps only occasionally drop to 25 on high-end systems - it’s good enough.

    To be clear, smaller game studios care significantly more about optimization/accessibility. There’s no denying that. However, with their limited resources, sometimes there’s not a whole lot they can do.

    What you’re asking for is completely reasonable and would be great. But it’s just not gonna happen. Most studios prefer Unreal, because it lets them outsource a lot of work to India, and potentially cuts the development time ever so slightly.