i think i agree with this which means i only dislike roguelite as a top level category (but see below). in your mario tennis example it might go something like
sports ¬ tennis ¬ arcade (as opposed to simulation)
a mario tennis where it would be practically impossible to win a randomly generated tournament without grinding out some progression would be
sports ¬ tennis ¬ roguelite
so it seems to me like roguelite is less useful as a genre rather than just being descriptive of a feature i suppose
i think i agree with this which means i only dislike roguelite as a top level category (but see below). in your mario tennis example it might go something like
sports ¬ tennis ¬ arcade (as opposed to simulation)
a mario tennis where it would be practically impossible to win a randomly generated tournament without grinding out some progression would be
sports ¬ tennis ¬ roguelite
so it seems to me like roguelite is less useful as a genre rather than just being descriptive of a feature i suppose