• ampersandrew@lemmy.world
    link
    fedilink
    English
    arrow-up
    11
    arrow-down
    2
    ·
    10 hours ago

    Pricing a game over $20 is hardly greed. If every game was $20, it would be extremely hard for most of them to break even.

    • Korhaka@sopuli.xyz
      link
      fedilink
      English
      arrow-up
      3
      arrow-down
      1
      ·
      7 hours ago

      Why should I care? I didn’t tell them to hire 400 people to make some generic mass market slop. I won’t even bother to pirate it.

      • HarkMahlberg@kbin.earth
        link
        fedilink
        arrow-up
        2
        ·
        6 hours ago

        The Balatros and Silksongs of the world are the exception, not the rule. Game development, especially at high levels of production value, requires multi-talented teams of people to make work.

        • Korhaka@sopuli.xyz
          link
          fedilink
          English
          arrow-up
          4
          arrow-down
          1
          ·
          5 hours ago

          I’ll spend my money on the few great exceptions then, rather than the mediocre slop.

      • ampersandrew@lemmy.world
        link
        fedilink
        English
        arrow-up
        2
        ·
        7 hours ago

        It’s not either/or. Games can be made at all levels of production value and come from teams of many different sizes. Even games made by very small teams can have trouble breaking even at $20, because hardly any game is going to sell as many copies as Hollow Knight: Silksong.