Valnao@sh.itjust.works to Technology@lemmy.worldEnglish · edit-212 hours agoAIs can’t stop recommending nuclear strikes in war game simulationswww.newscientist.comexternal-linkmessage-square61fedilinkarrow-up1260arrow-down17
arrow-up1253arrow-down1external-linkAIs can’t stop recommending nuclear strikes in war game simulationswww.newscientist.comValnao@sh.itjust.works to Technology@lemmy.worldEnglish · edit-212 hours agomessage-square61fedilink
minus-squareparzival@lemmy.orglinkfedilinkEnglisharrow-up1·3 hours agoTrue, also I saw another comment that said there was a mechanic that randomly escalates the models and actions, and almost every single nuclear choice was actually a different one that was escalated
True, also I saw another comment that said there was a mechanic that randomly escalates the models and actions, and almost every single nuclear choice was actually a different one that was escalated