• Tattorack@lemmy.world
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    8 hours ago

    I mean… The Legend of Zelda also asks you to think and put some effort into it, in the form of dungeon puzzles. It’s the gameplay specifically what I compare to the atmosphere of a Ghibli movie.

    I’ve played Outward. It’s… Incredibly janky, and also tries to be a very hardcore type of game. I don’t think it can be adequately compared to something like Breath of the Wild or Tears of the Kingdom.

    • Cethin@lemmy.zip
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      1 hour ago

      They can be compared in that they’re both open-world action-adventure games. I can’t play every game, and of those I’m much more interested in Outward, because it’s trying (and often failing, but still trying) to do something really interesting. BotW was trying to do something others have done, just very polished. I’m more interested in the games who are experimenting, even if I have to deal with a bunch of jank.

      BotW and TotK make you think, but in a way that a child can complete it without much issue. That’s fine, but that’s their target. If it’s harder than that then it’s too hard for the game. This isn’t a complaint, but an observation. It’s like going to Pokémon and expecting a challenge. It’s literally made for children, so it’s not going to be there. It’s on me if I go in expecting a challenge.