In an industry that is facing wave after wave of layoffs, Greg Foertsch details how keeping the XCOM team together made for a better sequel.
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- MurrayL@lemmy.worldEnglish4 hours
Well yeah - game development, a creative endeavour, benefits from continuity within the team working on it. Once you lose a certain percentage of that team, or even just a handful of key figures, the original vision and the lessons learned during its realisation are lost forever.
You’d think this was obvious, but apparently not to the c-suites, who see everyone as replaceable cogs.
- 5 hours
This is the first I’m hearing about Star Wars Zero Company. Looks like XCOM in the Star Wars universe. I think I’d prefer XCOM 3, but this looks interesting.

