• 4 hours

    Well yeah - game development, a creative endeavour, benefits from continuity within the team working on it. Once you lose a certain percentage of that team, or even just a handful of key figures, the original vision and the lessons learned during its realisation are lost forever.

    You’d think this was obvious, but apparently not to the c-suites, who see everyone as replaceable cogs.

  • This is the first I’m hearing about Star Wars Zero Company. Looks like XCOM in the Star Wars universe. I think I’d prefer XCOM 3, but this looks interesting.

  • 5 hours

    Coincidentally, I suddenly felt like playing XCOM 2 again.