It’s amazing what a difference a little bit of time can make: Two years after kicking off what looked to be a long-shot campaign to push back on the practice of shutting down server-dependent videogames once they’re no longer profitable, Stop Killing Games founder Ross Scott and organizer Moritz Katzner appeared in front of the European Parliament to present their case—and it seemed to go very well.

Official Stream: https://multimedia.europarl.europa.eu/en/webstreaming/committee-on-internal-market-and-consumer-protection-ordinary-meeting-committee-on-legal-affairs-com_20260416-1100-COMMITTEE-IMCO-JURI-PETI

Digital Fairness Act: https://ec.europa.eu/info/law/better-regulation/have-your-say/initiatives/14622-Digital-Fairness-Act/F33096034_en

  • 44 minutes

    Games should be required to have reproducible source for all components (client and server) sent to whatever the European equivalent of the Library of Congress is, to be made available in the Public Domain whenever the publisher stops publishing them.

    • I like it. If the publisher no longer sells/supports the full game as purchased, then they no longer to get to complain about people pirating it.

      I don’t like instantly throwing it public domain, that’s the wrong license to use. I think Creative Common CC BY-NC-SA would be more appropriate. (Credit the original, no commercial use, and any modified/redistributed version must follow same license).

      This will prevent xbox from taking all the old PlayStation games, stealing an emulator, and selling them under game pass to people that don’t know those games are freely available.

      I’d also add the game must be available as an individual 1-time purchase. If it’s only available as a bundle or subscription service (like game pass), that doesn’t count.

  • 2 hours

    Hopefully we wont see bad actors just pivot to f2p and have a few microtransactions to actually unlock the games.

    • 2 hours

      Some mobile games already work that way where they claim to be f2p but it‘s just a demo of the actual game with ingame purchases for the other levels. However annoying, it‘s not flat out scamming customers like shutting down servers months after release is. Perhaps devs should still be required to label it as a demo just in case though.

    • 2 hours

      I don’t think that would work. They could lock their games behind a monthly subscription. At that point you’re paying for temporary access with clearly defined end date and thus the game getting shut down later is no longer fraudulend. At that point you just have to not be a dumbass and rent a game instead of buying one.

    • 1 hour

      I played and enjoyed a game based on this principle (Dreadnought). I ran out of bullshit I wanted to buy to keep the game going. Also the whole community was probably a few hundred people at the end. It eventually shut down. Not that there would be much to do solo but fan-run servers would’ve been cool.

      • I absolutely loved that game. I was really bummed when they shut it down but like you said there was maybe a handful of people that played it. Reminded me of EVE Online without all the bullshit.