Today’s game is Mario Kart Double Dash. I had a long day and just wanted to play something. Usually my go to is 64 or 8 Deluxe. It’s what i know, and in 8’s Case it lets me spend time with friends. I decided though to try double dash. I’ve never really cared for it and wanted to give it an honest try outside of the grand prix.

I selected 4 of the courses that stood out to me on the list and tried them. Namely i like the snow one (Frappe Snowland). I love snow levels and this is no exception. I tried this one a few times actually, but that brings me to my complaint. All the courses felt not only too short, but also Arcadey. I’m not sure what it is but Double Dash to me feels kind of like a parody that’s trying to also be an Arcade Game.

Maybe it’s because i have no fondness for the gamecube era, maybe it’s me being unfair, i don’t know what it is. But the game just feels off to me.

Also the controls feel a little weird too. Almost stiff i’d say, though this may just be the cart i picked.

Overall i have no hate for this game, but i do find myself wishing i had played 64 instead. Maybe it’s on me for trying it though when i was so drained from today (spent 9 hours driving today. Also an explanation of why today (i imagine) feels so weirdly worded), so i might try some more again when i’m more well rested.

  • Double Dash is my favorite.
    I think I’m drawn more to the more co-operative games due to idealizing siblinghood as an only child.
    But Double Dash is by far the best co-op Mario Kart experience.
    Some notes that may have gone unnoticed:

    • if both players on one kart hold Z, they swap who is driving
    • the above is the only way to make the reserve item available
    • the way to get the super drift boost requires both players to rock the kart in time

    It really rewards coordination and is loads of fun for couch co-op.

    • 12 minutes

      Switching characters is the only way to get the reserve island in modes where there is only 1 player to a kart. But in modes where there are two players to a kart the driver can press X or Y to pass the item to the player in the back if he doesn’t currently have an it, just an FYI

  • 5 hours

    Double Dash is great. It’s the first Mario Kart that got the drifting right imo. SNES and MK64’s controls feel really dated to me, but Double Dash still holds up.

    Not a huge fan of the special character specific items, but being able to hold two items (and switch between them) is a really great mechanic.

  • We (my siblings and I) never bought Double Dash for our GC. I think it’s because we still played a lot of N64 during the GC era, so MK64 was our goto Mario Kart.

    I played it with friends who had it though and it was as fun as MK64. Driver swapping and seeing the backseat rider help drifting was a cool change. I don’t really remember the levels though. (Any tips for converted levels I might find in MK8?)