• Mossy Feathers (She/They)@pawb.social
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        2 days ago

        I mean, they could introduce a new character who takes shelter in a mysterious, dilapidated research facility during the 7 hour war and finds themselves in a hellish labyrinth of puzzles. Maybe said character finds Chell in the field and helps release her (there’s some speculation Chell never made it out, but was actually in some kind of biosphere based on some in-game hints).

        • ch00f@lemmy.world
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          2 days ago
          Site description

          It’s some cute fan art of Chell and her companion cube basking in the rain in the wheat field at the end of Portal 2 while Exile Vilify plays

          • ch00f@lemmy.world
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            2 days ago

            Took me 5 minutes to learn spoiler tags, hope I didn’t ruin it for anybody.

    • Captain Poofter@lemmy.world
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      2 days ago

      why do you want it? the story was finished and the characters were resolved well. it’s okay for things to end.

      • *Tagger*@lemmy.world
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        2 days ago

        Honestly, because I had a great time playing both of them and have faith that the particular type of puzzles present in the game could still be expanded upon in an interesting, entertaining and wonderful way.

        • Captain Poofter@lemmy.world
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          2 days ago

          i frankly don’t see anything they could do that wouldn’t be copying mods that already exist.

          imo they should have injected the portal gun into half life 3 and carried it on from there, but I’m just some guy on the internet.

          • Jeffool @lemmy.world
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            13 hours ago

            Story-wise I’m not sure there’s much more that needs to be said for GlaDOS, but I think tech-wise they could advance it some. Currently players can build testing chambers. It’d be cool if you could build entire complexes consisting of several chambers, with your own (optionally voiced) personality core running the tests. Then the base game could pick up between facilities and whisk you away to new testing places. Basically, make it easier for players to make their own full mods. Especially if you allowed custom hooks for your ins and outs between facilities.

          • P03 Locke@lemmy.dbzer0.com
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            2 days ago

            The portal gun doesn’t really fit in a Half-Life game. The mechanics of the gun almost demand an enclosed space, with flat surfaces and puzzles that require the player to understand that they’re solving a puzzle. The portal gun would break the outside world too easily, as players figure out how to just zoom past everything, and not follow the linear path that FPSs like Half-Life guide towards. Testing surfaces for game breaks and boundary checks would be a QA nightmare. It doesn’t kill enemies in any useful way, which is the primary function of a FPS weapon.

            It is a puzzle gun, in a puzzle game. And that’s okay.

            • Captain Poofter@lemmy.world
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              19 hours ago

              i disagree and think it would have been really neat if they explored that idea. they use the portal gun all the time in Garry’s mod maps and plenty of them have great gameplay. they would not have been able to make another boomer shooter, that’s for sure. but valve is great at innovating when they need to, I don’t think encouraging them to keep doing the same thing benefits anyone but their own wallets.