Is it Valve to blame or the publisher for providing a different build of the game for Valve to test it?
- 1 year
According to a few more open indie developers, there is a laborious verification process at Valve. I distinctly remember the developers of Selaco detailing their frustrations that they made a native SteamOS version of their game and because that one was somehow stuck at Valve in verification, Steam Deck even defaulted to the worse Windows version on Proton.
- 1 year
Maybe it’s just me (or the OLED doesn’t have the problems), but so far I haven’t seen any of the sub 30fps issues, with (I think) default settings.
I definitely get down to 22 fps in towns on the OG Steam Deck with default settings.
But lowering all settings to low and Dynamic Resolution to max 100 min 66 gets me back to 30fps everywhere
- 1 year
same. Ive played it for about ~10 hours on the steam deck so far, and i have my FPS counter turned on at all times; never seen it dip below 40, and i dont think ive touched any settings. On an original steam deck, not an OLED, though



