I love it. I only have 32 hours into it so far, but I keep coming back to it more and more. Really, just because it’s so chill. The survival aspect of it is so easy. Catch some fat dust moths, cook, and freeze. Tanks of water ready to be purified at any time. So really, it’s just a chill game where you float around and collect stuff to build a better ship. I play it for acouple hours late at night after my wife and kid are asleep to unwind. It’s not a game that takes a lot of skill or concentration, it’s just relaxing. And when I’m in my glass walled bedroom, ship swaying back and forth in a storm, I’d say it’s downright cozy. Float around, find blueprints for a new chair or lamp, call it a night.
I’m glad you get that kind of enjoyment out of the game! I totally understand that feeling.
I think personally the thing that turns me off the most from the game is the linearity to progression. I love cozy survival games, and I’d love this one too, if only it didn’t copy the progression from other similar games. I’d rather it be truly open, with recipes being researched or found through the normal gameplay, instead of forcing me into a linear dungeon that feels so disconnected from the rest of the game. It’s the same problem I personally had with Raft and similar.
It’s why I love Astroneer, No Man’s Sky, and Starbound (if you ignore the story, which is entirely possible). Progression feels like such a natural part of the game, without any forced linear progression locks that funnel you into a single specific thing.
I do enjoy the moment to moment gameplay overall in Forever Skies. Me calling the survival aspects “chores” may come across as harsh but I absolutely love that stuff. I mean, I play old school runescape and countless survival and farm sim games, hehe. I agree that the interactivity of the game, the stockpiling of resources, the slow process of upgrading your ship, it all feels great and I love that part of the game the most. It really is just my (very personal) disdain for this sort of overarching progression that kinda gives the game a mediocre ranking in my book, combined with how unoriginal the game as a whole is aside from aesthetics and setting.
Yeah, you’re right it is pretty linear. Astroneer is fantastic regarding freedom, I totally agree. And I love that it doesn’t have the food and water requirements, just air. That really lets you focus more on the exploration. Haven’t played the other two you mentioned. I’d definitely say Forever Skies is a casual game. If I weren’t playing that at night, I’d probably be playing Boggle Plus or Dr. Mario on the GameBoy. If I had the time (not at 11pm) to really get into a game where I cared about story or interesting mechanics, I would be playing something better. I could finally finish F.E.A.R., after 20 years. Or start MechWarrior 5.
I love it. I only have 32 hours into it so far, but I keep coming back to it more and more. Really, just because it’s so chill. The survival aspect of it is so easy. Catch some fat dust moths, cook, and freeze. Tanks of water ready to be purified at any time. So really, it’s just a chill game where you float around and collect stuff to build a better ship. I play it for acouple hours late at night after my wife and kid are asleep to unwind. It’s not a game that takes a lot of skill or concentration, it’s just relaxing. And when I’m in my glass walled bedroom, ship swaying back and forth in a storm, I’d say it’s downright cozy. Float around, find blueprints for a new chair or lamp, call it a night.
I’m glad you get that kind of enjoyment out of the game! I totally understand that feeling.
I think personally the thing that turns me off the most from the game is the linearity to progression. I love cozy survival games, and I’d love this one too, if only it didn’t copy the progression from other similar games. I’d rather it be truly open, with recipes being researched or found through the normal gameplay, instead of forcing me into a linear dungeon that feels so disconnected from the rest of the game. It’s the same problem I personally had with Raft and similar.
It’s why I love Astroneer, No Man’s Sky, and Starbound (if you ignore the story, which is entirely possible). Progression feels like such a natural part of the game, without any forced linear progression locks that funnel you into a single specific thing.
I do enjoy the moment to moment gameplay overall in Forever Skies. Me calling the survival aspects “chores” may come across as harsh but I absolutely love that stuff. I mean, I play old school runescape and countless survival and farm sim games, hehe. I agree that the interactivity of the game, the stockpiling of resources, the slow process of upgrading your ship, it all feels great and I love that part of the game the most. It really is just my (very personal) disdain for this sort of overarching progression that kinda gives the game a mediocre ranking in my book, combined with how unoriginal the game as a whole is aside from aesthetics and setting.
Yeah, you’re right it is pretty linear. Astroneer is fantastic regarding freedom, I totally agree. And I love that it doesn’t have the food and water requirements, just air. That really lets you focus more on the exploration. Haven’t played the other two you mentioned. I’d definitely say Forever Skies is a casual game. If I weren’t playing that at night, I’d probably be playing Boggle Plus or Dr. Mario on the GameBoy. If I had the time (not at 11pm) to really get into a game where I cared about story or interesting mechanics, I would be playing something better. I could finally finish F.E.A.R., after 20 years. Or start MechWarrior 5.