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Can we get a link? If you mean https://www.gamedeveloper.com/, they’ve only had one article specifically on Shadows this year and it’s about a service platform for the series, not the story.
Getting it done with the power of friendship since 1991.
🔥💨💧💎 🌒🌕🌘 ✨
Some suggested Lemmy communities:
Discord for Japanese-style role-playing game (JRPG) discussion: https://discord.gg/vHXCjzf2ex
Can we get a link? If you mean https://www.gamedeveloper.com/, they’ve only had one article specifically on Shadows this year and it’s about a service platform for the series, not the story.
What’s the source for this?
If it makes any difference, I don’t have major compulsions/FOMO to do open world content. I even regret doing as much of the Enemy Skill farming as I did. So it felt well and truly optional to me. I set most of it aside.
I had major problems with Remake myself, mostly stemming from punishing encounter design and them padding out a 6+ hour section into a full game. The catwalk lights, the lab, and other stuff obliterated the pacing, and it was painfully obvious how much better the dungeon design based on the original content was when compared to the new stuff.
The good news is, in Rebirth, that 1:1 remake feeling is front and center if you want it, instead supplemented this time by optional content. I felt like I had much more room to put together materia builds, and it has one of the best video game soundtracks I’ve ever heard. I’d be over the moon if they did a version of Final Fantasy VI that felt like most of Rebirth did.
Except for the limit breaks. Why they didn’t give those full target tracking and allowed them to whiff is an outright bizarre design decision (along with the constant splitting of the party).
Thanks. For those that don’t read Japanese (and want to drop it in their favorite MTL or what have you), here’s the relevant interview answer from creative director Jonathan Dumont: