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Cake day: June 23rd, 2025

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  • I know the goblin you’re talking about, but one better for sneak in the tutorial is right when you encounter the first zombie, three rats are fleeing it. They’re hostile, but the devs wanted you to focus on the zombie, so they don’t attack no matter what. Killing the zombie then sneaking into a wall by those rats is safe but also gives you more experience because you’re sneaking around three enemies


  • I still regularly play L4D2 with friends. Also it’s modded beyond all recognition. Zombies are anime girls. Tanks are Donkey Kong. Witches are hatsune miku. Smokers are yoshi. Hunters are assassins creed hoodies. And more. Every weapon is something else. The graffiti in safe rooms are Jayden Smith tweets. The list goes on and on. I love playing it with friends.

    That being said, in 2025, while I love L4D2, in 2025 I think World War Z is the best Left 4 Dead-like. Terrible movie, great book. Great movie based game.


  • I’ve been playing BAZR on my steam deck. A rom hack of Super Mario 64 that turns it into a roguelike deck builder. The B A Z and R buttons, instead of doing their original things, now activate corresponding cards in your hand for actions like jumps, punches, etc with a limited number of uses. It was initially very intimidating and difficult but after a few runs I’m starting to get wins in and unlocking new decks and characters. That being said I 120 starred (100%) the original, and the same for SM64DS, so I’m quite familiar with the stages, and the game expects you to be.

    Every run gives you a random starting stage, which you can change away from by collecting every star or paying coins to change stages (higher cost the more stars remain). Ideally you want those coins for buying and upgrading cards. Getting a star gives you 20 coins, plus whatever you collected along the way, plus a bonus/penalty based on how long it took you. Collect 16 stars and you’re taken to a final level consisting of all three bowser stages, back to back. Don’t run out of jumps!

    For the price of free I’d recommend it for anyone who has previously played SM64. I don’t think it would be a good introductory version of the game. Link for the curious



  • I loved citizen sleeper, though I agree, if you’re smart, it’s pretty easy to fall into a loop of “as long as I X, I’ll never run out of resources” after you’ve found your way a little. Citizen Sleeper 2 addresses this by having you travel between stations, meaning for much of the game you’re a bit less sure of what comes from where, but it’s ultimately pretty formulaic in that regard. There are also timed away missions where you only have what resources you bring and you need to have the right skills and allies or there’s a very real chance of (varying degrees of success and) failure which has plot implications. It’s much more linear, telling a story, rather than your story. Many decisions have more implications for allies than you, and the endings are much less varied, which I won’t get into for spoiler reasons. That being said, I’m a fan of both. CS2 is strongly antifascist not just in the stories it tells, but also in that you’re often NOT the most important person in the room during a scene, even if you are enabling change around you. I’ve heard people complain that “you aren’t even around for the climax” of some arcs, though, in my opinion, it’s generally because you’re focused on your own shit. YOUR stakes are low in the video game sense, because they’re grounded and focused on you, even if higher stakes conflicts are going on nearby. I was a fan, though I understood the criticisms.