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Cake day: August 28th, 2025

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  • Most of the responses of the ministers(?) covered in the article seem to be pretty solid.

    But then:

    Responding to the arguments, the government’s representative, minister for sport, tourism, civil society and youth, Stephanie Peacock MP, acknowledged consumer sentiment behind Stop Killing Games, but suggested there were no plans to amend UK law around the issue.

    “The Government recognises the strength of feeling behind the campaign that led to the debate,” she said. “The petition attracted nearly 190,000 signatures. Similar campaigns, including a European Citizens’ Initiative, reached over a million signatures. There has been significant interest across the world.”

    She continued: “At the same time, the Government also recognises the concerns from the video gaming industry about some of the campaign’s asks. Online video games are often dynamic, interactive services—not static products—and maintaining online services requires substantial investment over years or even decades.”

    Peacock claimed that because modern video games were complex to develop and maintain, implementing plans for games after support had ended could be “extremely challenging” for companies and risk creating “harmful unintended consequences” for players.

    Handing online servers over to consumers could carry commercial or legal risks, she said, in addition to safety concerns due to the removal of official company moderation.

    On the subject of ownership, Peacock claimed that video games being licensed to consumers, rather than sold, was not a new phenomenon, and that “in the 1980s, tearing the wrapping on a box to a games cartridge was the way that gamers agreed to licensing terms.”

    “Licensing video games is not, as some have suggested, a new and unfair business practice,” she claimed.

    Yeah, full on corpo spin. Fuck her.




  • Tried the demo. Its 42gb to download, lmao. Its UE5. It runs like ass. Like my 5800X3D and 6900XT combo isnt the very best anymore. But it can handle every big AAA game with gorgoues graphics just fine. But Bus Bound seems to be the limit. Better upgrade to a 5090, i guess. Seriously i barely hit 60 fps on medium(without lumen for GI and reflections) and balanced(!) upscaling. The artstyle of the game doesnt even shine on ‘epic’. But on medium it looks like a 10-15 year old budget title and still runs like ass. Also TSR/FSR/DLSS/XESS is a must. If you atleast want a clean image with low graphics: though luck. Temporal artifacting and smearing are on the table. Now eat shit.

    The intro of the game is super low budget which isnt an issue but isnt a plus either. Driving physics are so barebones that i feel like its a barely touched UE5 premade physics asset. Collisions are laughably bad and worse then a lot of the PS1 racing games i played a few months back(this isnt an exaggeration). One time the busses(eseses?) collision box got stuck in the asphalt of a (slight) downward slope and the physics exploded. Amateur hour. Didnt make it to the managment aspect because i stopped caring.

    Now to the positives: The game made me finally read into getting Optiscaler running on Linux to spoof FSR4 on my RDNA2 card. Its pretty solid for an upscaler. I will try it now with Control where the image quality always bothered me in the past.

    Anyway: Fuck RPS and Saber Interactive for their misleading little adverticle.