• 4 Posts
  • 7 Comments
Joined 5 months ago
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Cake day: August 15th, 2025

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  • Locale is already " fr_FR " before I open an .ini file

    [Configuration]
    BasedOn=..\Engine\Config\BaseEngine.ini
    
    [URL]
    Map=AliceEntry.umap
    LocalMap=AliceEntry.umap
    TransitionMap=AliceEntry.umap
    MapExt=umap
    EXEName=AliceGame.exe
    DebugEXEName=DEBUG-AliceGame.exe
    GameName=American McGee's Alice 2
    GameNameShort=Alice2
    
    [Engine.Engine]
    GameEngine=AliceGame.AliceGameEngine
    bEnableColorClear=TRUE
    DefaultPostProcessName=PostProcesses.PostProcess_Default
    bEnableColorClear=TRUE
    DefaultOnlineSubsystemName=
    DynamicCoverMeshComponentName=
    SubtitleFontName=WarfareFonts.Fonts.WarfareFonts_Chrom20
    LoadingTextFontName=WarfareFonts.Fonts.WarfareFonts_Chrom20
    bSmoothFrameRate=TRUE
    MinSmoothedFrameRate=22
    MaxSmoothedFrameRate=31
    ; NVCHANGE_BEGIN: Jiayuan - Apex Destructible DamageMap Parameters
    ApexDamageParamsName=Nv_ApexDamageMap.AliceDamageMap
    ; NVCHANGE_BEGIN: Jiayuan - Apex Destructible DamageMap Parameters
    LanguageRegistryPath=Software\EA Games\Alice Madness Returns
    bSuppressMapWarnings=true
    
    [Engine.FilesToNotCacheToHD]
    ; Use ALL CAPS for filenames
    ; Avoid cacheing all 30mb+ binks
    +File=C1_111.BIK
    +File=SOTD.BIK
    +File=C1_116.BIK
    +File=C3_315.BIK
    +File=C1_1103.BIK
    +File=C2_2102.BIK
    +File=C4_BM.BIK
    +File=C5_BM.BIK
    +File=C2_223.BIK
    +File=C3_312.BIK
    +File=C4_412.BIK
    +File=C3_3101.BIK
    +File=C6_614.BIK
    +File=C3_BM.BIK
    +File=C4_482.BIK
    +File=C3_BM.BIK
    +File=C2_2101.BIK
    +File=C2_243.BIK
    +File=C6_617.BIK
    +File=C2_233.BIK
    +File=C6_6111.BIK
    +File=C1_BM.BIK
    +File=C2_BM.BIK
    
    [FullScreenMovie]
    ;+SkippableMovies=Intro_SH.bik
    ;+SkippableMovies=TechLogo_Short.bik
    ;+SkippableMovies=Intro_Nvidia.bik
    +AlwaysLoadedMovies=LoadingMovie
    +LoadMapMovies=LoadingMovie
    +bShouldStopMovieAtEndOfLoadMap=True
    +DelayCountAfterMapLoaded=60
    +ForceFadingInDuration=0.0
    +LoadingTextX=570.0
    +LoadingTextY=120.0
    +SkipEALogoTime=6.0
    
    [Engine.PackagesToAlwaysCook]
    +Package=AliceEntry
    +Package=CHAR_ArcheTypes
    +SeekfreePackage=CH_Alice_Hatter
    +SeekfreePackage=CH_Alice_Water
    +SeekfreePackage=CH_Alice_Oriental
    +SeekfreePackage=CH_Alice_Queen
    +SeekfreePackage=CH_Alice_Doll
    +SeekfreePackage=CH_Alice_Caterpillar
    +SeekfreePackage=CH_Alice_Cheshire
    +SeekfreePackage=CH_Alice_Chess
    +SeekfreePackage=CH_Alice_QFlesh
    +SeekfreePackage=CH_Alice_WRabbit
    +SeekfreePackage=CH_Alice_MadHatter
    
    [Engine.StartupPackages]
    +Package=PostProcesses
    +Package=WarfareFonts
    +Package=Nv_ApexDamageMap
    
    [Core.System]
    MaxObjectsNotConsideredByGC=33476
    +Paths=..\..\%GAME%Game\Content
    +Paths=..\..\%GAME%Game\__Trashcan
    +LocalizationPaths=..\..\%GAME%Game\Localization
    SavePath=..\..\%GAME%Game\Save
    +Extensions=umap
    SeekFreePCPaths=..\..\%GAME%Game\CookedPC
    SeekFreePCExtensions=xxx
    SizeOfPermanentObjectPool=0
    PackageSizeSoftLimit=500
    
    [UnrealEd.EditorEngine]
    EditPackagesOutPath=..\..\%GAME%Game\Script
    FRScriptOutputPath=..\..\%GAME%Game\ScriptFinalRelease
    +EditPackages=%GAME%Game
    AutoSaveDir=..\..\%GAME%Game\Autosaves
    InEditorGameURLOptions=
    
    [UnrealEd.UnrealEdEngine]
    bSmoothFrameRate=TRUE
    MinSmoothedFrameRate=22.000000
    MaxSmoothedFrameRate=31.000000
    
    [SystemSettings]
    Locale=fr_FR
    UseVsync=True
    ResX=1280
    ResY=720
    MotionBlur=True
    TEXTUREGROUP_Character=(MinLODSize=256,MaxLODSize=1024,LODBias=0)
    TEXTUREGROUP_CharacterNormalMap=(MinLODSize=256,MaxLODSize=1024,LODBias=0)
    TEXTUREGROUP_CharacterSpecular=(MinLODSize=256,MaxLODSize=1024,LODBias=0)
    TEXTUREGROUP_Cinematic=(MinLODSize=256,MaxLODSize=1024,LODBias=0)
    TEXTUREGROUP_Effects=(MinLODSize=128,MaxLODSize=512,LODBias=1)
    TEXTUREGROUP_Lightmap=(MinLODSize=512,MaxLODSize=1024,LODBias=0)
    TEXTUREGROUP_Shadowmap=(MinLODSize=512,MaxLODSize=1024,LODBias=0,NumStreamedMips=3)
    TEXTUREGROUP_RenderTarget=(MinLODSize=1,MaxLODSize=1024,LODBias=0)
    TEXTUREGROUP_Skybox=(MinLODSize=512,MaxLODSize=1024,LODBias=0)
    TEXTUREGROUP_UI=(MinLODSize=512,MaxLODSize=1024,LODBias=0,MipGenSettings=TMGS_NoMipmaps)
    TEXTUREGROUP_Vehicle=(MinLODSize=256,MaxLODSize=1024,LODBias=0)
    TEXTUREGROUP_VehicleNormalMap=(MinLODSize=256,MaxLODSize=1024,LODBias=0)
    TEXTUREGROUP_VehicleSpecular=(MinLODSize=256,MaxLODSize=1024,LODBias=0)
    TEXTUREGROUP_Weapon=(MinLODSize=256,MaxLODSize=1024,LODBias=0)
    TEXTUREGROUP_WeaponNormalMap=(MinLODSize=256,MaxLODSize=1024,LODBias=0)
    TEXTUREGROUP_WeaponSpecular=(MinLODSize=256,MaxLODSize=1024,LODBias=0)
    TEXTUREGROUP_World=(MinLODSize=256,MaxLODSize=1024,LODBias=0)
    TEXTUREGROUP_WorldNormalMap=(MinLODSize=256,MaxLODSize=1024,LODBias=0)
    TEXTUREGROUP_WorldSpecular=(MinLODSize=256,MaxLODSize=1024,LODBias=0)
    TEXTUREGROUP_MobileFlattened=(MinLODSize=8,MaxLODSize=256,LODBias=0)
    TEXTUREGROUP_WorldImportant=(MinLODSize=256,MaxLODSize=1024,LODBias=0)
    TEXTUREGROUP_WorldImportantNormalMap=(MinLODSize=256,MaxLODSize=1024,LODBias=0)
    TEXTUREGROUP_WorldImportantSpecular=(MinLODSize=256,MaxLODSize=1024,LODBias=0)
    DynamicTonemapping=True
    AmbientOcclusion=False
    
    [SystemSettingsEditor]
    ResX=1280
    ResY=720
    TEXTUREGROUP_Character=(MinLODSize=256,MaxLODSize=1024,LODBias=0)
    TEXTUREGROUP_CharacterNormalMap=(MinLODSize=256,MaxLODSize=1024,LODBias=0)
    TEXTUREGROUP_CharacterSpecular=(MinLODSize=256,MaxLODSize=1024,LODBias=0)
    TEXTUREGROUP_Cinematic=(MinLODSize=256,MaxLODSize=4096,LODBias=0)
    TEXTUREGROUP_Effects=(MinLODSize=128,MaxLODSize=512,LODBias=1)
    TEXTUREGROUP_Lightmap=(MinLODSize=512,MaxLODSize=4096,LODBias=0)
    TEXTUREGROUP_Shadowmap=(MinLODSize=512,MaxLODSize=4096,LODBias=0,NumStreamedMips=3)
    TEXTUREGROUP_RenderTarget=(MinLODSize=1,MaxLODSize=4096,LODBias=0)
    TEXTUREGROUP_Skybox=(MinLODSize=512,MaxLODSize=2048,LODBias=0)
    TEXTUREGROUP_UI=(MinLODSize=512,MaxLODSize=4096,LODBias=0)
    TEXTUREGROUP_Vehicle=(MinLODSize=256,MaxLODSize=2048,LODBias=0)
    TEXTUREGROUP_VehicleNormalMap=(MinLODSize=256,MaxLODSize=2048,LODBias=0)
    TEXTUREGROUP_VehicleSpecular=(MinLODSize=256,MaxLODSize=2048,LODBias=0)
    TEXTUREGROUP_Weapon=(MinLODSize=256,MaxLODSize=1024,LODBias=0)
    TEXTUREGROUP_WeaponNormalMap=(MinLODSize=256,MaxLODSize=1024,LODBias=0)
    TEXTUREGROUP_WeaponSpecular=(MinLODSize=256,MaxLODSize=1024,LODBias=0)
    TEXTUREGROUP_World=(MinLODSize=256,MaxLODSize=1024,LODBias=0)
    TEXTUREGROUP_WorldNormalMap=(MinLODSize=256,MaxLODSize=1024,LODBias=0)
    TEXTUREGROUP_WorldSpecular=(MinLODSize=256,MaxLODSize=1024,LODBias=0)
    TEXTUREGROUP_MobileFlattened=(MinLODSize=128,MaxLODSize=4096,LODBias=0)
    TEXTUREGROUP_WorldImportant=(MinLODSize=256,MaxLODSize=2048,LODBias=0)
    TEXTUREGROUP_WorldImportantNormalMap=(MinLODSize=256,MaxLODSize=2048,LODBias=0)
    TEXTUREGROUP_WorldImportantSpecular=(MinLODSize=256,MaxLODSize=2048,LODBias=0)
    
    [Windows.StandardUser]
    MyDocumentsSubDirName=Alice Madness Returns
    MyDocumentsFSubDirName=Alice Retour au pays de la folie
    
    [DebugInfo]
    BuildTag=DefaultUser
    ShowKismetLog=FALSE
    ShowScreenLog=FALSE
    HideDynamicTonemapping=FALSE
    
    [AliceGame.AliceGameEngine]
    Alice1Path=..\..\..\Alice1\bin
    GIsSpecialPCEdition=TRUE
    

    Unfortunately there is no .exe file “language_setup.exe” in my Dino Crisis game folder, it will be great if someone who can provide me a file, maybe it will work. I followed your advice, despite the modifications, still failure I also tried to use the same configurations of dino crisis and alice on PC under Windows, it’s the same result as on Lutris