It’s time to Escape From Reality! :3

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Joined 1 year ago
Cake day: June 20th, 2025
  • I suppose, although you can’t expect everything to be maintained in perpetuity. That’s why the repair guides are out there and the battery/SSD specs are available to the public for aftermarket replacements.

    If this was Apple, I think we’d all be singing a different tune, since they sue anyone who tries to create a aftermarket repair ecosystem.

    (For the record: not supporting the decision, but rather explaining from an engineer’s lens why they probably are doing this and how it’s not as much as a pain point vs. repair hostile products)

  • Of course, and I’m not knocking the FEX project. I’m just pointing out that there is no native solution to running programs built for other hardware architectures (other than a port adapted from source).

    The PS3’s CELL is just so egregiously unique that it has a massive emulation overhead compared to ARM or any other more common/simple hardware architecture - less understood overall, and less understood in how it can be translated to x86 compared to ARM->x86.

  • This is not apples to apples whatsoever. Following this logic I can run ARM programs natively on x86 hardware thanks to android using the Linux kernel in its development.

    You will need a compatibility layer regardless for different hardware architectures from your own. This includes the PS3’s CELL based hardware (which is why RPCS3 needs so much power to emulate the system at good speeds). Now if you ran Linux on your PS3, there is a possibility to do this (but then you’d have to emulate x86 games on your PS3).