It relies on Hyprland’s IPC socket. What kind of desktop environment do you use?
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Yes it draws under windows, but whether or not you can see it depends on your Hyprland opacity/gaps
I think this one came out best, but there are other effects too: https://slastra.github.io/hyprglaze/demo.mp4
A Wayland wallpaper daemon for Hyprland that renders GLSL fragment shaders and modular effects to the background layer. Cursor tracking, window geometry awareness, audio reactivity, and live config reload. https://github.com/slastra/hyprglaze
Very welcome. Just added to AUR if you wanna give it a go
Sorry, Hyprglaze is reliant on Hyprland’s IPC (socket). Something similar could be achieved with xwinwrap and EWMH for window geometry and currently active.
BonziBuddy was my inspiration. New to Lemmy, meant to include the link. https://github.com/slastra/hyprglaze
Hyprglaze: Animated Wallpaper
I built a Wayland wallpaper daemon that renders fragment shaders behind your windows on the background layer. It incorporates cursor position, all visible window geometry, and what’s active. Uses Gogh to match color schemes. Requires zig wayland wayland-protocols mesa libglvnd stb.

Have you ever messed with KWin scripts? I’m not very familiar, but seems more than capable of exposing window geometry and cursor position.