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Joined 15 days ago
Cake day: March 2nd, 2026

  • Mostly agreed. For me the actual biggest problem here is Nvidia presenting this as the assumed default experience everyone obviously wants and using a heavily genericized face as a win. The tech needs to be much more energy efficient and configurable on both the developer and end-user side before I’ll give it any serious attention.

    Regarding future versions of this tech, I think “death of the author” still applies to video games, so changing artistic intent isn’t always bad, especially for games that get frequently replayed. I certainly don’t play stock Skyrim or Minecraft anymore. To use your example, yes, a photorealistic (attempt of) Ocarina of Time would probably be too off-putting, but give me style options like BotW, Spiderverse, Pixar, anime, etc.? I’d be down to try those.


  • So, I actually like generative AI (disclaimer I feel I have to include every time: local open models only), and my main problem with that image is how genericized the new face is. If you’ve seen a lot of AI images, it’s immediately recognizable as the default mixed Asian/Caucasian face you get when not prompting something more specific than “woman” due to the datasets dominating the training data. It heavily implies all faces will be similarly genericized.

    I don’t think this tech will be viable unless creators can give the AI a reference image of what a character should look like when photorealistic, and that’s just going to increase the workload of running this in realtime.



  • In case you’re not being hyperbolic (or for anyone else legitimately thinking this because I’ve heard it multiple times), I think Valve really did the best thing they could. I know Valve feels huge, but MasterCard and Visa together are over a hundred times bigger, and any payment processing system Valve could make would definitely be a pushover.

    Also, never underestimate the casual normie population. If Valve lost Visa and MasterCard support, I’m pretty sure that would mean losing two-thirds of their playerbase if not more. Those people would either prop up alternative stores like Epic or Microslop’s or just pull away from PC gaming altogether.

    Anyway, it’s a bit like the people saying Valve should make their own DRAM to combat the shortage. It doesn’t acknowledge how entrenched the existing manufacturers are and how far away Valve actually is from that level of manufacturing.