• 208 Posts
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Joined 3 years ago
Cake day: June 30th, 2023




  • I appreciate the more in-depth discussion and admitting they should have waited, still don’t agree they should have taken audience and developer reaction into account, your opinion is your opinion and is valid if you think it’s great they should and did say it. Honestly I’m still going to be more, maybe wary, of DF’s future output, I’ll still enjoy their technical performance breakdown but it’ll be shaded a bit going forward.

    But onwards, so something they kind of hit on about the intent of the scene that they didn’t cover because everyone is focused on the face but something that instantly stood out to me is just about the background. He’s talking about the mood of the character about how she’s nervous and not wanting to go there, well the background and lighting also contributes to that in subtle but I think very important ways too.

    The original it’s dark, it’s foggy, rainy, with the darkness prevailing over the light, with the gloom of the day is reflecting the mood of the character. The DLSS 5, it’s bright and shiny like it’s just a slightly damp day and the light is going to overcome the darkness at any minute. That to me stood out just as much as the OFication of the character.




This was actually the sub-headline of the article but I thought was the more important party of the article.

Speaking with developers and artists at studios that have agreed to DLSS 5, including CAPCOM and Ubisoft, Insider Gaming was told that the DLSS 5 tech was revealed to them at the same time as everyone else.

“We found out at the same time as the public,” said one Ubisoft developer.

Developers at CAPCOM tell Insider Gaming that the announcement and the publisher’s involvement were particularly shocking, as CAPCOM has previously been historically very “anti-AI” with projects such as Resident Evil Requiem and other unannounced projects in development. Some at the publisher fear that the DLSS 5 announcement could prompt a change in the publisher’s view on generative AI and its implementation in its games.







“Well, first of all, they’re completely wrong,” Huang said in response to a question from Tom’s Hardware editor-in-chief Paul Alcorn about the criticism.

“The reason for that is because, as I have explained very carefully, DLSS 5 fuses controllability of the of geometry and textures and everything about the game with generative AI,” Huang continued.

Just a elongated way to say AI slop.



  • All of this upscaling when it was presented over a decade ago was to give older cards a longer lease in life and now it’s morphed into the mandatory way to get a stable framerate since developers can now just rely on DLSS and to a lesser extent FSR to get them to a acceptable framerate instead of optimization.

    As for how will this improve the gaming experience? I honestly don’t see it at this point. Back when it was the original goal, sure, now with this “Chat GPT moment for graphics”, I see it only beneficial for corporate parasites and “shareholder value” as we wave good bye to artistic vision as everything goes to looking like AI only fans.