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Joined 24 days ago
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Cake day: January 27th, 2026

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  • My initial reaction is to be thankful; now the unknown thousands of people who don’t see the toxicity of their own dependence can begin to be free. The subsequent models seem to be less prone to inducing that kind of deep infatuation.

    But then I realize most of them will probably never recover, as long as this technology persists. The base model will be wrapped in an infinite number of seductive agents sold in an app, with a subscription, as a loving companion. Capitalism smells blood in the water. If I was a hedge fund manager witnessing the birth of a new market demographic with a lifelong addiction that possibly hooks harder than cigarettes, which is not federally regulated, and won’t be for the forseeable future; I would be foaming at the mouth with this opening in the market.


  • It’s honestly weird to take this as “hostile towards the players”. Reads as incredibly entitled to be honest. I’ve been playing Factorio for the better part of a decade now. These developers are literally among the most player-focused on the planet. No DLC for years, just free updates, because they worried about the ethics of how to do so responsibly, whether they should make a 2.0, etc. Years of consistent blog posts showing community engagement and investment. Get a grip and look at a company with actual anti-consumer behavior like ubisoft or activision.

    Also I’m sorry but has the word “achievement” changed its meaning over the years? Achieving something should be hard. If achievements were all easy they would be meaningless. As someone who didn’t even know about this before it was patched, I’m happy they’re keeping the achievements as hard as they should be, and not leaving open a hidden backdoor for those who want to cheat. I’ve only ever 100%'d one game, and it was Hotline Miami. I don’t want shit to be an easy breezy walkthrough.