• BroBot9000@lemmy.world
    link
    fedilink
    English
    arrow-up
    0
    ·
    3 months ago

    Games as a service has always been a scam. They use literally addictive gambling traps to keep people hooked to a money drip feeder with season passes and loot boxes.

    All that only to rip the plug out when the servers are on life support.

    Avoid them just like preordering. They are no benefit to the players.

    • MoreZombies@aussie.zone
      link
      fedilink
      English
      arrow-up
      0
      ·
      3 months ago

      Hard disagree -before it went Free to Play, Team Fortress 2 was a shining example of GaaS! A steady stream of updates and external media that constantly kept that game in the limelight.

      Games As A Service is not a scam in and of itself - the issue is the greedy people often behind them.

      • acosmichippo@lemmy.world
        link
        fedilink
        English
        arrow-up
        0
        ·
        3 months ago

        before it went Free to Play

        well that’s the thing, it went free to play. Pretty classic enshittification arc.

        • partial_accumen@lemmy.world
          link
          fedilink
          English
          arrow-up
          0
          ·
          3 months ago

          well that’s the thing, it went free to play. Pretty classic enshittification arc.

          I don’t remember any one thing getting worse with TF2 after that change. What would be enshitified for it? Microtransaction cosmetics? I’ve never had a problem with those, as long as they are just cosmetic. If they change the balance of a game though, I simply refuse to play those games.

          • acosmichippo@lemmy.world
            link
            fedilink
            English
            arrow-up
            1
            ·
            3 months ago

            to me, loot boxes/crates are an unethical gamifying of monetization, even if it’s only for cosmetic items.

      • partial_accumen@lemmy.world
        link
        fedilink
        English
        arrow-up
        0
        ·
        3 months ago

        Hard disagree -before it went Free to Play, Team Fortress 2 was a shining example of GaaS!

        How was TF2 (pre-FTP) a GaaS? I bought it in the Orange Box for a one-time cost. Where is the as-a-service component to that business model you’re citing?

        • MoreZombies@aussie.zone
          link
          fedilink
          English
          arrow-up
          1
          arrow-down
          1
          ·
          3 months ago

          They performed multiple free content updates over several years. I believe Gabe is quoted as saying the GaaS model had replaced the episodic model for them, the idea being that they weren’t selling a product, but a service that would continue passed the exchange of funds. We saw that in their games during that period like Left 4 Dead 1/2 as well.

          As time has gone on, we’ve seen approaches to the idea morph to the anti-consumer versions we see and associate with the name, but there was a time when it wasn’t a negative.

          • ampersandrew@lemmy.world
            link
            fedilink
            English
            arrow-up
            0
            ·
            3 months ago

            I don’t think Unreal Tournament 2004 would have been considered live service just because they occasionally gave out a free new map. It was a form of marketing for the thing they already made. TF2 at least was a product when they sold it up front before it was free to play, when it had no microtransactions and they weren’t the goal for getting paid for having made TF2.

            • MoreZombies@aussie.zone
              link
              fedilink
              English
              arrow-up
              0
              arrow-down
              1
              ·
              3 months ago

              It was always the goal, just a different approach. I posted this quote in another reply but:

              "The crux of the Newell’s address focused on the concept that direct communications with customers, transparency, and constant updates are the best ways to maximize profits from a product. In this way, Valve views its products as a service rather than a finished project. When the company shipped Team Fortress 2, work wasn’t done. Rather, the team said, “Now we can start.” The team has then gone on to ship 63 updates – which include anything from bug fixes to new game modes – to the game in just over 14 months. This can directly result in increased sales that would normally taper off over time. As Newell put it, “When you want to promote your product, you’re going to use your customers to reach new customers.” " https://www.ign.com/articles/2009/02/19/dice-2009-keynote-gabe-newell

              The thought pattern still has roots in sales/marketing - by releasing more content for the game, you attract new players. I would say No Mans Sky is a good example of this in recent years - its free content updates leading to constant attention and sales. No other forms of monetization are included.

              I played UT2004 but was too young to recall things, but if the game did this through game updates I’d consider it an early form of Games as a Service. However, I consider Live Services to be a sub-classification under the banner, which by my definition UT2004 would not be:

              I think of games that provide ongoing content, and maintains the game servers in exchange for varying streams of income. These are games that will typically “stop working” when the official servers go down (stop being “live”?). I consider games like Anthem and Loadout to be examples of Live Services in this respect.

              So while L4D2 was by definition an example of a Game as a Service, it has a different approach to the concept compared to a game like Destiny 2. From how the game is played (offline/online, hosting servers), to how it is monetized and the updates are delivered can vary significantly.

              I believe that all Live Services fall under the GaaS label, but not all games that fall under the GaaS label are Live Services. The lines have just become so blurred that it is hard to consider that games that can be so different fall under that label. We are in the pot, and the temperature is getting higher.

              • ampersandrew@lemmy.world
                link
                fedilink
                English
                arrow-up
                1
                ·
                edit-2
                3 months ago

                I don’t think you’re going to find many sharing your definitions. GaaS has just been simply replaced by the term live service in how people talk about this stuff. Perhaps Valve showed their hand early with this interview, but the expectation we had as customers with early TF2 was very different back then. I definitely wouldn’t consider No Man’s Sky to be any form of service; it might be the industry’s best example of being a form of penance for what they promised their customers at the start.