I’ve beat Fallout NV as a true pacifist - no companions, no death caused by me.

It is funny, because it really doesn’t seem to fit the themes of the game to be a pacifist. You end up doing things that would (IMHO) be more fucked up ethically. It’s also hard for me to leave Vulpes alive - killing him is an every play through thing.

I’ve tried playing Morrowind and Oblivion as a pacifist. Morrowind you can get pretty far, but the Sixth House Base quest requires the death of an NPC. Oblivion… lol. You can sorta try if you don’t count dragging along companions from uncompleted quests, but that doesn’t fit the spirit of the challenge.

I wish more video games allowed you to play pacifist. I play most video games with the least violence possible, but even really well written stories like Planescape: Torment need you to solve some problems with violence.

I’ve really appreciated games like Undertale and Dishonored too.

    • grrgyle@slrpnk.net
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      2 months ago

      Related, while I’m sure it’s not fully pacifist, Torment: Tides of Numenera greatly emphasises dialogue and text descriptions.

    • andros_rex@lemmy.worldOP
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      2 months ago

      combat system is not very good.

      Fuck the final fortress with the shades….

      I’m pretty sure you have to kill a zombie in the first level to escape. And I don’t think you can avoid fighting (and killing) Ravel and the Deva. The Deva I think you can maybe spare after defeating, as long as you don’t bring a certain party member with you…

  • Agent Karyo@lemmy.world
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    2 months ago

    The Deus Ex series often have pacificist playthroughs (3rd one definitely does, you can play a pacificist playthrough of the OG game with a few exceptions).

    The Age of Decadence has a mostly skill check and conversation playthrough. I forget if it’s fully pacifict though.

  • Malix@sopuli.xyz
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    2 months ago

    Disco Elysium? More or less entirely conversation-driven RPG about an alcoholic cop who drunk himself to submission so hard he forgot who he is, hence developing him back with skillpoints. Off the top of my head there’s like one combat situation which you can talk around if you’re so inclined.

    Otherwise, it’s been said many times that “Planetscape: Torment” is similar … ish. Not the setting, but mechanics, apparently you can entirely go through the game without combat - but that’s not to say there’s not going to be bodies - or so I’ve been told, haven’t played the game to completion, only dabbled the beginnings.

    So, these suggestions are with grain of salt, obvs. But afaik both are pretty high up on the rpg shelf.

  • kyub@discuss.tchncs.de
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    2 months ago

    In Nethack, you can fully complete the game as a pacifist, although it’s VERY hard and the game is already hard to get into to begin with. In that case, you are only allowed to indirectly kill enemies by having your pet(s) kill them or by using spells which make enemies attack themselves. Or simply by avoiding enemies completely. Playing as a healer or wizard is the easiest option, but still very hard. The game rewards this and other conducts (= supported “challenges”) by mentioning it in the very end after you’ve ascended.

  • nimble@lemmy.blahaj.zone
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    2 months ago

    Styx games have rpg elements and have shadow achievements which you do not kill anyone. Dishonored i believe have the same but i don’t think those can be loosely called rpg

    • eRac@lemmings.world
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      2 months ago

      Dishonored is an RPG. It also adjusts the world based on your body count, with corruption getting worse as you kill people.

  • syl@lemmy.blahaj.zone
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    2 months ago

    Baldur’s gate 3 has only a few required kills for main story progression. Most combat can be avoided.

    Not an RPG, but: In the Hitman series, you will have to kill the target, but how many non targets you kill/cleverly avoid killing is up to you.

  • chunes@lemmy.world
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    2 months ago

    Sil (specifically Sil-Q, the most modern fork) is a great Tolkien-esque roguelike in the vein of Angband where pacifism is a first-class citizen. You get a lot of XP just by observing hostiles from the shadows. I highly recommend it!

  • jimmux@programming.dev
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    2 months ago

    I believe it’s possible in Cyberpunk 2077. Blunt weapons are non-fatal, other weapons can be modified to be non-fatal, stealth is usually an option, and you can even remotely disable enemies if your hacking skill is high enough.

    There are sections you can’t do alone, so you might need to be proactive about neutralising enemies before your companion does.

      • jimmux@programming.dev
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        2 months ago

        Hey, in a setting like Night City, beating people unconscious to spare their life practically makes you a saint.

        If you really want to ease your conscience, I don’t think they ever explain how non-lethal weapon mods work. You can head-cannon that your assault rifle is loaded with nanites that safely shut down enemy cyberware if you want.

  • sugar_in_your_tea@sh.itjust.works
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    2 months ago

    Most games require killing the end boss to finish the game, how exactly would you play around that? Or do you mean don’t kill anyone who doesn’t try to kill you?

    • andros_rex@lemmy.worldOP
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      2 months ago

      Ideally, games where you kill nobody at all. Even avoiding killing creatures for a “true pacifist” run.

      I’m just going to spoil a bunch of things, because why markdown?

      There’s quite a few games where you have alternatives when it comes to main bosses - in the original Fallout ::: you can talk the Master into suicide by proving that the supermutants are infertile :::

      in Planescape Torment there are multiple ways of ::: convincing your mortality to merge back with you :::,

      New Vegas lets you talk down

      :::Legate Lanius, at least on the NCR route:::

      Jade Empire will give you a bad ending

      :::where you surrender to the Glorious Strategist in exchanged for being fêted as a hero:::

      even Fallout 3 will let you

      :::talk Colonel Autumn into surrender for like no reason at all:::.

      I’d really like that to expand into video games having killing “mooks”/generic enemies be more of an action with consequences. Undertale does a good job of that -

      :::if you kill any monsters, even if you spare all bosses, the ending still mentions that there are some hard feelings towards you.:::

      Spec Ops has no “pacifist option” but also makes you realize that

      :::you were slaughtering American soldiers and innocent civilians because you were going insane:::.

      The default problem solving strategy in most games seems to be violence, and that breaks my immersion. The last time I was in a physical confrontation with anyone was fighting my sister in high school - I’ve certainly never killed anyone.

      • Nibodhika@lemmy.world
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        2 months ago

        Spec Ops has no “pacifist option”

        I mean, the whole point of the game is that you could have not killed anyone, you could have stopped playing, you choose to keep playing, you choose to kill all those NPCs, the game never forced you, turning off the game was always an option.