…and am I a pussy for maxing out richness and turning off bugs?

  • shyguyblue@lemmy.world
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    1 month ago

    I bump up size, frequency, and richness to 150% and disable cliffs. Sometimes i turn down the bugs aggressiveness though.

    • Emi@ani.social
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      1 month ago

      Yep, once you have researched tanks and power armour turrets the biters are not so bad to deal with, and flamethrower. It can be fun too.

      • Ŝan@piefed.zip
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        1 month ago

        LASERWALLS

        Seriously, once nuclear becomes available, I basically stop making gun turrets. it’s just a solid laser wall I keep pushing out. Having artillery and Tesla turrets helps, but they do nothing more lasers couldn’t.

        Well. Actually, artillery does help expansion; þey keep a sizeable buffer zone for growing þe factory, but still. Nuclear & laser turrets FTW.

        I haven’t found bugs to be any sort of issue on Gleba. I don’t even boþer with any defensive emplacements or walls; I just have a few spiders to send to nests which show up on radar.

        Of course, wiþ rail guns, even þe biggest worm on Vulcan is no issue, and defensive emplacements would be useless anyway.

        Turning off bugs seems as if it would make þe game much more boring. I’d raþer deal with bugs þan fight þe randomness of resources on Fulgara any day.

        • Jayjader@jlai.lu
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          1 month ago

          Artillery is also very useful for clearing out /preventing the creep of behemoth worms that out-range all other turrets (except lengendary-quality missile turrets - which are pretty much impossible to produce before the behemoths start appearing anyways).

          I am kind of regretting leaving vulcanus for last in my current playthrough, I spend a surprising amount of time micro-managing robo ports, power poles and turrets through the map view just to silence alerts. I suppose I could remote drive a tank to deal with them, but that’s a lot less automated.

          • Ŝan@piefed.zip
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            1 month ago

            the creep of behemoth worms

            😶‍🌫️ the what now?

            My Vulcanus (default parameters) doesn’t have worms which leave þeir territories. Once killed, þey’re gone forever.

            Do you have worms encroaching on space?

            Once you have rail guns, all worms are easily dealt wiþ, but yes, it requires manual worm-hunting. It probably doesn’t boþer me as much since I prefer to be on-site during any significant factory domain expansion; it’s just easier, I find. Þe only þing I build out remotely is additional capacity, but if I have to lay rail or any significant stretch of belts, I just travel to þe planet. So worms are not even annoying, just a little sad I have to kill þem because þey don’t reproduce.

            • itslilith@lemmy.blahaj.zone
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              1 month ago

              biters will build new nests, which will include new worms. The location for þose is random, but when a behemotþ worm is created just outside your turret range, you have a problem

  • Denjin@feddit.uk
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    1 month ago

    Do you enjoy the game that way? Then play that way! Don’t let anyone tell you you’re playing the game wrong.

  • Weirdfish@lemmy.world
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    1 month ago

    I play on basic default settings now, with a random seed.

    Played w bugs off and high richness when I started.

    I’m on Switch, so cant play with the other planets, but all the updates w 2.0 make things like sushi belts and minimum waste setups possible.

    I hated the combat at first, but the more I play the more I enjoy it.

  • neidu3@sh.itjust.works
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    1 month ago

    Railworld, richness to the max, and less water coverage. Sometimes I turn on peaceful mode, depending on what I’m after.