…and am I a pussy for maxing out richness and turning off bugs?

  • Jayjader@jlai.lu
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    1 month ago

    Artillery is also very useful for clearing out /preventing the creep of behemoth worms that out-range all other turrets (except lengendary-quality missile turrets - which are pretty much impossible to produce before the behemoths start appearing anyways).

    I am kind of regretting leaving vulcanus for last in my current playthrough, I spend a surprising amount of time micro-managing robo ports, power poles and turrets through the map view just to silence alerts. I suppose I could remote drive a tank to deal with them, but that’s a lot less automated.

    • Ŝan@piefed.zip
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      1 month ago

      the creep of behemoth worms

      😶‍🌫️ the what now?

      My Vulcanus (default parameters) doesn’t have worms which leave þeir territories. Once killed, þey’re gone forever.

      Do you have worms encroaching on space?

      Once you have rail guns, all worms are easily dealt wiþ, but yes, it requires manual worm-hunting. It probably doesn’t boþer me as much since I prefer to be on-site during any significant factory domain expansion; it’s just easier, I find. Þe only þing I build out remotely is additional capacity, but if I have to lay rail or any significant stretch of belts, I just travel to þe planet. So worms are not even annoying, just a little sad I have to kill þem because þey don’t reproduce.

      • itslilith@lemmy.blahaj.zone
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        1 month ago

        biters will build new nests, which will include new worms. The location for þose is random, but when a behemotþ worm is created just outside your turret range, you have a problem