There should be exactly the toggle that the article asks for given this criticism. I don’t know how likely it is, because it seems like whatever engine they fed this game into just handles lighting very differently. Deus Ex is a great game, but I’m personally of the opinion that it’s quite ugly, and just about anything you do to the graphics are an improvement. The mod that the article compares it to doesn’t look better, just slightly different. In either case, the reason that both look better than the original, and why we pulled out the year 2003, is that the technology in cutting edge graphics didn’t really change until mid-to-late 2004, and the advancements in between were basically just more polygons and better textures, which is all you can reasonably expect in a remaster. More than that is a lot more work and gets you into remake territory.
Ironically H:CEA is the worst offender of remasters that completely miss the original art style and makes everything uglier and… uncannier? Less canny?
Halo 2 is the opposite, the remastered version does have some things that rub me the wrong way (like human faces) and some choices that baffle me (like the once opaque glass at the beginning of The Oracle, y’know the one) but other than that it’s one of the best remastered games out there.
… visually speaking. I don’t like the brand new music tracks they added over the licensed ones.
Hey, that’s fair. If you already have the old version of the game, this one’s going to have limited appeal for you, most likely. As is the case with most remasters.
The excuse doesn’t work well when “retro 3D” games are actively being made by indie devs today.
As long as it’s a uniform aesthetic aimed for and achieved by the devs, it can survive a long time. I’d say just as much of GTA: SA and a lot of Nintendo games.
It also goes to show that a lot of tactical/modern Xbox / 360 games never really had any stylistic imitators in the modern era, and for good reason.
Yeah, but 2003 graphics are an improvement on 1999 graphics.
That may be true but it’s really not worth the effort if it comes with the loss of the original aesthetics and art direction IMO.
There should be exactly the toggle that the article asks for given this criticism. I don’t know how likely it is, because it seems like whatever engine they fed this game into just handles lighting very differently. Deus Ex is a great game, but I’m personally of the opinion that it’s quite ugly, and just about anything you do to the graphics are an improvement. The mod that the article compares it to doesn’t look better, just slightly different. In either case, the reason that both look better than the original, and why we pulled out the year 2003, is that the technology in cutting edge graphics didn’t really change until mid-to-late 2004, and the advancements in between were basically just more polygons and better textures, which is all you can reasonably expect in a remaster. More than that is a lot more work and gets you into remake territory.
I liked the halo ce anniversary approach. I think it was one button to swap between old and new.
Ironically H:CEA is the worst offender of remasters that completely miss the original art style and makes everything uglier and… uncannier? Less canny?
Halo 2 Anniversary, though…!
Halo 2 is the opposite, the remastered version does have some things that rub me the wrong way (like human faces) and some choices that baffle me (like the once opaque glass at the beginning of The Oracle, y’know the one) but other than that it’s one of the best remastered games out there.
… visually speaking. I don’t like the brand new music tracks they added over the licensed ones.
Then we should be paying for this like it’s a 2003 game. Two bucks.
Hey, that’s fair. If you already have the old version of the game, this one’s going to have limited appeal for you, most likely. As is the case with most remasters.
The excuse doesn’t work well when “retro 3D” games are actively being made by indie devs today.
As long as it’s a uniform aesthetic aimed for and achieved by the devs, it can survive a long time. I’d say just as much of GTA: SA and a lot of Nintendo games.
It also goes to show that a lot of tactical/modern Xbox / 360 games never really had any stylistic imitators in the modern era, and for good reason.
What excuse? I was stating an objective fact.
Yeah, I never played the original. But it doesn’t look good. This looks polished, but still retro. I’m actually interested in trying it out.
They really aren’t.