• The older I get the harder it is for me to understand why crouching is supposed to be quieter than walking.

    If I was crouching you’d hear my groans and my joints crack and pop from another room.

    • I like how gta v did the like hunched over sleuth walk instead of crouching because agreed, I wouldn’t make it ten feet with out groaning or falling over

    • In purely game terms, I think it’s just visual shorthand for walking gingerly. Because actually manouvering your body carefully and quietly IRL depends on a lot of factors (surface texture, surrounding environment, footwear, wind conditions, etc) and would be a bitch to fully animate for every permutation.

      • Oh absolutely. It only makes sense to map both of those “sometimes” actions to a single button, but it’s still fun to laugh at.

    • 6 months

      and the ‘game’ forces you to drop half your carried inventory as well as whatever was equipped in either hand when you do try to get back up.

    • Most FPS games have holding shift bound to sprinting, which makes movement much louder.

  • 6 months

    Ah, reminds me of Little Big Adventure. The gameplay emphasizes choosing the correct movement mode. I don’t remember them all, but one of them was “discreet” which was basically tiptoe-mode.

  • 6 months

    Tarkov sort of has it. You can slow down and walk quieter.

  • Sheep dog ‘n’ wolf is a PS1 stealth game based on Ralph the wolf, Wile E Coyote’s cousin. And guess what!

  • I think rainbow six: siege lets you hold alt for slow walking! If I remember correctly though, nobody does this and the pros make fun of you for using it

    Fun times!