- 6 months
The older I get the harder it is for me to understand why crouching is supposed to be quieter than walking.
If I was crouching you’d hear my groans and my joints crack and pop from another room.
- 6 months
I like how gta v did the like hunched over sleuth walk instead of crouching because agreed, I wouldn’t make it ten feet with out groaning or falling over
- 6 months
In purely game terms, I think it’s just visual shorthand for walking gingerly. Because actually manouvering your body carefully and quietly IRL depends on a lot of factors (surface texture, surrounding environment, footwear, wind conditions, etc) and would be a bitch to fully animate for every permutation.
- 6 months
Oh absolutely. It only makes sense to map both of those “sometimes” actions to a single button, but it’s still fun to laugh at.
- 6 months
My sister once commented that the crouch walking was the unrealistic part of Last of Us
- adarza@lemmy.caEnglish6 months
and the ‘game’ forces you to drop half your carried inventory as well as whatever was equipped in either hand when you do try to get back up.
In CSGO you hold shift to walk and that silences your movement. I think most fps has this
- 6 months
Most FPS games have holding shift bound to sprinting, which makes movement much louder.
- neidu3@sh.itjust.worksEnglish6 months
Ah, reminds me of Little Big Adventure. The gameplay emphasizes choosing the correct movement mode. I don’t remember them all, but one of them was “discreet” which was basically tiptoe-mode.
- 6 months
Sheep dog ‘n’ wolf is a PS1 stealth game based on Ralph the wolf, Wile E Coyote’s cousin. And guess what!
- 6 months
I think rainbow six: siege lets you hold alt for slow walking! If I remember correctly though, nobody does this and the pros make fun of you for using it
Fun times!





