• Funnily enough that’s actually why it is my favourite GTA game (I haven’t played 5 and I won’t play 6), although nostalgia probably plays a big role too.

    I also liked that it had a cold, clinical feel compared to the later GTAs. You are in “Anywhere City” and it feels like society has entered a permanent state of decline.

    I also think the relatively lite cyberpunk and retro-futuristic elements added a bit of flair to the concept.

    That being said, I can understand why they will never make a game like GTA2 again; bad market fit and the futurism of GTA2 is in many ways a product of the 90s/early 2000s.

    • 4 months

      Yeah, I don’t get it either, why am I supposed to connect with the city? I’m playing a violent criminal in a goofy, arcade-y top-down action game. Setting was perfect.

      What I absolutely couldn’t connect with is GTA 5: The mechanics are stale, the game doesn’t respect my time and Michael and especially Trevor are just nasty, unpleasant pieces of shit. Zero enthusiasm for GTA 6 from me, it’s just going to have all the same flaws as any GTA since 3 and will surely be more tailored towards online money extraction schemes.

      Meanwhile Cyberpunk 2077, with a somewhat similar dystopian setting, has become my favorite game in large parts because of the characters.

  • 4 months

    gta2 is still my favourite of the series. the first game was so damn janky that i could barely play it but the second one is smooth as butter, and with the artstyle they chose it looks really unique.

    • 4 months

      You know a game is good when you log many hours playing the demo.

      I found a crack online that removed the two minute time -limit and just explored the map. GTA2’s demo has zero mission, it’s just the entire first map with a number of things missing or changed. Still a lot of fun to just cruise around and blow stuff up.

  • GTA2 was good, it’s just games journalists obsessed with a “3D full immersion VR future”, that they felt threatened by every 2D games made once the first Voodoo cards left the factories. The reviews were not about the games, but endless whining about they losing their “fully realistic games” (past Medal of Honor, they usually envisioned a perfect recreation of Battle of Normandy) because a man made a theme park game with accurate roller coaster physics in assembly.

    The 3D push was quite similar to the current AI push, but more successful. Imagine if Microsoft blocked games being released onto XBox if they don’t have a certain amount of AI generated assets and/or “live generated content”.

    • Imagine if Microsoft blocked games being released onto XBox if they don’t have a certain amount of AI generated assets and/or “live generated content”.

      Shhhh! Don’t tell them this idea, please!

      • 4 months

        Xbox is already dying, they’re in no position to scare developers off.

      • They likely already have that as plan Z already, knowing that console manufacturers demanded 3D objects in the games developers made for their consoles.

  • 4 months

    GTA 2 didn’t connect not because it looked slightly different than GTA 1. This was the “transition to 3D” era and people gravitated towards such games, like Driver.

    • A shame because it was nice when Chinatown Wars came around some years down the road. A nice trip back to 2D, with some modernization.

      • I recently picked up cw again and it feels like the best aged GTA in the series

  • Weird article. GTA2 came out in 1999. That’s a long time ago. I doubt most of that team still works there. The idea that they had an issue making it somehow meaning that, over two decades later, the same issues will remain is an odd conclusion.

    It’s just a weird comment, I get what he’s saying back then, but Saints Row had multiple games come out in pseudo-futuristic setting that were batshit crazy and fun to play, so obviously it can be done.

    Lets be honest, we won’t see a futuristic GTA at this point because shark cards are a money-printing machine and Take Two will never approve anything like that because it would be too risky.

  • 4 months

    I remember I had a Voodoo card at the time of GTA2. Playing the Glide version of that game (if you could get it working) was like being transported into the future. The resolution was higher, the framerate was higher and more smooth, the lighting effects were insane. Especially on a large CRT with vibrant colors that game looked absolutely amazing.

    • 4 months

      I had a voodo banshee and it had a bug where the colours would slowly pulse across the spectrum as you moved around

  • 4 months

    It’s some 20 years ago I played it but I don’t remember it as being futuristic at all? Seemed like a normal city to me or what am I missing?

    • 4 months

      Apparently it had some weird weapons, which we’ve never seen in other Grand Theft Auto surely…

  • I liked the weapon mods to the vehicles - oil spills etc

    Also the car crusher that gave out items and cash iirc

    • 4 months

      The gang/faction system was lot of fun, I recall one of them was just straight rednecks so ton of fun to just rampage against them.

      Also loved the nice touch of the 5 minute gameplay demo being enforced your character wearing a bomb vest set to blow in 5 minutes.

    • 4 months

      The spray shops were called “Max Paint”, a reference to a game that would come out two years later.

  • 4 months

    I liked GTA2. Probably because it was the only one I played. I would love to play it today, but the tank controls are too horrible. Does anybody know of an analogue controller mod or something like that?

  • 4 months

    I played the hell out of GTA 2, had a 3 disk box containing 1 2 and London. And only now I’m bring told it was set in the future!

    • Yeah I thought it was just a mismatch of all different kinds. Like the 20s and 30s gangster cars and then random car styles from other eras

  • 4 months

    One of the districts in GTA2 is Funabashi, the name of a city to the west of Tokyo.

    If you want to make a GTA set in the “future” that still resonates with people, set it somewhere in Japan.

    Considering how often police chases and gang activity occur there, despite Japan’s extremely low crime rate, why not use Nagoya?

    • dukemirage@lemmy.worlddeleted by creatorEnglish
      4 months

      If your game relies heavily on cultural details, you probably shouldn’t make something outside of the culture you know.

        • 4 months

          Rockstar is American, based in NYC. Their subsidiary Rockstar North does most of the GTA games and is based in Scotland.

          • 4 months

            Rockstar North are the studio that evolved out of DMA design, and the studio was responsible for the series since GTA 1. Every game has been developed in its majority in ediburgh.

            It’s not the rest of the staff’s fault that the houser brothers moved to the states.

    • 4 months

      The guy they’re interviewing seems so detached from reality, the article links to another with more from the same guy, he’s quoted saying that “it doesn’t make sense to go to some left field location for novelty” specifically in regards to Tokyo, then goes on to say “it’s too easy to do what we know again” which sounds negative? But then follows that up with “nobody is[…]not going to play gta 6 because it’s in vice city”

      It’s a really odd take tbh.

    • police chases and gang activity

      Japan’s extremely low crime rate

      How does this mix?

  • 4 months

    Am I the only one who never realized it was supposed to be a futuristic city? To be honest my English wasn’t that good at the time I played it, but that information never clicked with me.